Searched defs:vbo (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.h418 GLuint vbo; member in struct:android::filterfw::ShaderProgram::VertexAttrib
H A Dshader_program.cpp71 vbo(0),
952 const VertexFrame* vbo,
961 if (vbo) {
969 attrib.vbo = vbo->GetVboId();
1081 } else if (attrib.vbo) {
1083 glBindBuffer(GL_ARRAY_BUFFER, attrib.vbo);
951 SetAttributeValues(ProgramVar var, const VertexFrame* vbo, GLenum type, int components, int stride, int offset, bool normalize) argument
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp1529 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { argument
1532 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
3087 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
3106 setupDrawMesh(vertices, texCoords, vbo);
3084 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument

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