Searched defs:vertex (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/
H A DVertex.h24 * Simple structure to describe a vertex with a position and a texture.
29 static inline void set(Vertex* vertex, float x, float y) { argument
30 vertex[0].position[0] = x;
31 vertex[0].position[1] = y;
36 * Simple structure to describe a vertex with a position and a texture.
42 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { argument
43 vertex[0].position[0] = x;
44 vertex[0].position[1] = y;
45 vertex[0].texture[0] = u;
46 vertex[
49 setUV(TextureVertex* vertex, float u, float v) argument
61 set(AlphaVertex* vertex, float x, float y, float alpha) argument
66 setColor(AlphaVertex* vertex, float alpha) argument
78 set(AAVertex* vertex, float x, float y, float width, float length) argument
84 setColor(AAVertex* vertex, float width, float length) argument
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H A DProgram.cpp29 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { argument
37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
H A DPatch.cpp152 TextureVertex* vertex = mVertices; local
180 generateRow(vertex, y1, y2, v1, v2, stretchX, rescaleX, right - left,
199 generateRow(vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, right - left,
220 void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2, argument
248 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
266 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
270 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, argument
297 TextureVertex::set(vertex++, x1, y1, u1, v1);
298 TextureVertex::set(vertex++, x2, y1, u2, v1);
299 TextureVertex::set(vertex
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H A DOpenGLRenderer.cpp1130 Vertex* vertex = mesh; local
1135 Vertex::set(vertex++, bounds->left, bounds->bottom);
1136 Vertex::set(vertex++, bounds->left, bounds->top);
1137 Vertex::set(vertex++, bounds->right, bounds->top);
1138 Vertex::set(vertex++, bounds->left, bounds->bottom);
1139 Vertex::set(vertex++, bounds->right, bounds->top);
1140 Vertex::set(vertex++, bounds->right, bounds->bottom);
1563 * attributes (one per vertex) are values from zero to one that tells the fragment
1700 // to the vertex shader. The save/restore is a bit overkill.
1742 TextureVertex* vertex local
2290 TextureVertex* vertex = &pointsData[0]; local
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java280 private static int buildProgram(String vertex, String fragment) { argument
281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/rs/
H A Drs_hal.h231 } vertex; member in struct:android::renderscript::__anon1555
/frameworks/support/renderscript/v8/rs_support/
H A Drs_hal.h231 } vertex; member in struct:android::renderscript::__anon1584
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java550 private int buildProgram(String vertex, String fragment) { argument
551 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/native/opengl/libagl/
H A Dcontext.h141 size_t index; // cache tag, and vertex index
197 array_t vertex; member in struct:android::gl::array_machine_t

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