Searched defs:vertexBuffersCount (Results 1 - 4 of 4) sorted by relevance

/frameworks/rs/
H A DrsPath.cpp41 Path::Path(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) argument
H A DrsMesh.h46 uint32_t vertexBuffersCount; member in struct:android::renderscript::Mesh::Hal::State
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
H A DrsMesh.cpp31 mHal.state.vertexBuffersCount = 0;
39 uint32_t vertexBuffersCount,
52 mHal.state.vertexBuffersCount = vertexBuffersCount;
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
54 for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) {
58 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
89 stream->addU32(mHal.state.vertexBuffersCount);
90 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) {
119 uint32_t vertexBuffersCount local
38 Mesh(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) argument
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/frameworks/compile/libbcc/lib/Renderscript/runtime/
H A Drs_structs.h245 uint32_t vertexBuffersCount; member in struct:Mesh::__anon1217::__anon1218

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