Searched defs:x4 (Results 1 - 17 of 17) sorted by relevance

/frameworks/av/media/libstagefright/codecs/amrwb/src/
H A Dmedian5.cpp120 int16 x1, x2, x3, x4, x5; local
126 x4 = x[1];
143 if (x4 < x1)
146 x1 = x4;
147 x4 = tmp;
159 if (x4 < x2)
162 x2 = x4;
163 x4 = tmp;
169 if (x4 < x3)
171 x3 = x4;
[all...]
/frameworks/av/media/libstagefright/codecs/avc/enc/src/
H A Dsad_mb_offset.h31 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
33 // x5 = (x4<<8) - x4;
34 x4 = x5 = 0;
70 x4 = x4 + ((uint32)x10 >> 8); /* accumulate high bytes */
73 x4 = x4 + ((uint32)x11 >> 8); /* accumulate high bytes */
96 x4 = x4
134 int32 x4, x5, x6, x9, x10, x11, x12, x14; local
226 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
[all...]
H A Dsad_inline.h81 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
93 // x5 = (x4<<8)-x4; /* x5 = x4*255; */
94 x4 = x5 = 0;
118 x4 = x4 + ((uint32)x10 >> 8); /* accumulate high bytes */
121 x4 = x4 + ((uint32)x11 >> 8); /* accumulate high bytes */
137 x4
256 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
430 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
[all...]
H A Dintra_est.cpp719 /* search for i4 mode for a 4x4 block */
737 int x0, x1, x2, x3, x4, x5; local
819 //===== INTRA PREDICTION FOR 4x4 BLOCK =====
1156 x4 = P_E + P_F + 1;
1161 x3 = x4 = x5 = (P_D << 1) + 1;
1174 temp2 |= (((x3 + x4) >> 2) << 24);
1178 temp1 = (temp1 >> 8) | ((x4 >> 1) << 24); /* rotate out old value */
1181 temp2 = (temp2 >> 8) | (((x4 + x5) >> 2) << 24); /* rotate out old value */
1185 //===== LOOP OVER ALL 4x4 INTRA PREDICTION MODES =====
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
H A Dsad_mb_offset.h34 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
36 // x5 = (x4<<8) - x4;
37 x4 = x5 = 0;
73 x4 = x4 + ((uint32)x10 >> 8); /* accumulate high bytes */
76 x4 = x4 + ((uint32)x11 >> 8); /* accumulate high bytes */
99 x4 = x4
137 int32 x4, x5, x6, x9, x10, x11, x12, x14; local
230 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
[all...]
H A Dsad_inline.h84 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
96 // x5 = (x4<<8)-x4; /* x5 = x4*255; */
97 x4 = x5 = 0;
121 x4 = x4 + ((uint32)x10 >> 8); /* accumulate high bytes */
124 x4 = x4 + ((uint32)x11 >> 8); /* accumulate high bytes */
140 x4
259 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
448 int32 x4, x5, x6, x8, x9, x10, x11, x12, x14; local
[all...]
H A Dfastidct.cpp107 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
113 x4 = x0;
119 x8 = x4 - x6;
120 x4 += x6;
130 blk[8] = (x4 + x7) >> 8;
134 blk[48] = (x4 - x7) >> 8;
142 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
148 x4 = x0;
154 x8 = x4 - x6;
155 x4
211 int32 x0, x2, x4, x6; local
261 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
373 int32 x0, x1, x2, x4, x5; local
432 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
502 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
578 int32 x1, x2, x4, x5; local
635 int32 x0, x2, x4, x6; local
746 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
869 int32 x0, x1, x2, x4, x5; local
924 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
990 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
1063 int32 x1, x2, x4, x5; local
1118 int32 x0, x2, x4, x6; local
1223 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
1369 int32 x0, x1, x2, x4, x5; local
1429 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
1500 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
1577 int32 x1, x2, x4, x5; local
1635 int32 x0, x2, x4, x6; local
1748 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
[all...]
/frameworks/av/media/libstagefright/codecs/amrwbenc/src/
H A Dp_med_ol.c174 Word16 x1, x2, x3, x4, x5; local
180 x4 = x[1];
195 if (x4 < x1)
198 x1 = x4;
199 x4 = tmp;
211 if (x4 < x2)
214 x2 = x4;
215 x4 = tmp;
221 if (x4 < x3)
223 x3 = x4;
[all...]
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Didct_vca.cpp99 int32 x0, x1, x2, x4, x5; local
113 x4 = blk[9];
119 x5 = (W7 * x4 + 4) >> 3;
120 x4 = (W1 * x4 + 4) >> 3;
123 x2 = (181 * (x4 + x5) + 128) >> 8;
124 x1 = (181 * (x4 - x5) + 128) >> 8;
128 res = (x0 + x4) >> 14;
150 res = (x0 - x4) >> 14;
187 int32 x0, x1, x2, x3, x4, x local
259 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
296 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
373 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
450 int32 x0, x1, x2, x4, x5, temp; local
507 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8, temp; local
580 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8, temp; local
[all...]
H A Dblock_idct.cpp516 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
545 x4 = blk[9];
557 x8 = W7 * (x4 + x5) + 4;
558 x4 = (x8 + (W1 - W7) * x4) >> 3;
570 x1 = x4 + x6;
571 x4 -= x6;
580 x2 = (181 * (x4 + x5) + 128) >> 8;
581 x4 = (181 * (x4
627 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8, temp; local
837 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
[all...]
/frameworks/rs/driver/
H A DrsdIntrinsicConvolve5x5.cpp60 uint32_t x4 = rsMin((int32_t)x+2, (int32_t)(p->dimX-1)); local
66 convert_float4(py0[x4]) * coeff[4] +
72 convert_float4(py1[x4]) * coeff[9] +
78 convert_float4(py2[x4]) * coeff[14] +
84 convert_float4(py3[x4]) * coeff[19] +
90 convert_float4(py4[x4]) * coeff[24];
H A DrsdRuntimeStubs.cpp234 float x4, float y4, float z4, float u4, float v4) {
250 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
252 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
268 float x4, float y4, float z4) {
273 x4, y4, z4, 0, 0);
231 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
265 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
/frameworks/support/renderscript/v8/rs_support/driver/
H A DrsdIntrinsicConvolve5x5.cpp60 uint32_t x4 = rsMin((int32_t)x+2, (int32_t)(p->dimX-1)); local
66 convert_float4(py0[x4]) * coeff[4] +
72 convert_float4(py1[x4]) * coeff[9] +
78 convert_float4(py2[x4]) * coeff[14] +
84 convert_float4(py3[x4]) * coeff[19] +
90 convert_float4(py4[x4]) * coeff[24];
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp388 float x4, float y4, float u4, float v4, CacheTexture* texture) {
418 (*currentPos++) = x4;
428 float x4, float y4, float u4, float v4, CacheTexture* texture) {
435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
452 float x4, float y4, float u4, float v4, CacheTexture* texture) {
454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
457 mBounds->left = fmin(mBounds->left, fmin(x1, fmin(x2, fmin(x3, x4))));
459 mBounds->right = fmax(mBounds->right, fmax(x1, fmax(x2, fmax(x3, x4))));
386 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
426 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
450 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp671 float x4, float y4, float z4,
684 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
707 (*currentPos++) = x4;
665 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/
H A DarmCOMM_IDCT_s.h1034 MOV pTemp, #0x4 ;// ensure correct round variable
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/
H A DarmCOMM_IDCT_s.h1040 MOV pTemp, #0x4 ;// ensure correct round variable

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