Searched defs:y3 (Results 1 - 12 of 12) sorted by relevance

/frameworks/av/services/audioflinger/
H A DAudioResamplerCubic.h43 int32_t a, b, c, y0, y1, y2, y3; member in struct:android::AudioResamplerCubic::__anon935
56 p->y2 = p->y3;
57 p->y3 = in;
58 p->a = (3 * (p->y1 - p->y2) - p->y0 + p->y3) >> 1;
59 p->b = (p->y2 << 1) + p->y0 - (((5 * p->y1 + p->y3)) >> 1);
/frameworks/rs/driver/
H A DrsdIntrinsicConvolve5x5.cpp98 const void *y2, const void *y3, const void *y4,
115 uint32_t y3 = rsMin((int32_t)p->y+1, (int32_t)(p->dimY-1)); local
121 const uchar4 *py3 = (const uchar4 *)(pin + din->lod[0].stride * y3);
H A DrsdRuntimeStubs.cpp233 float x3, float y3, float z3, float u3, float v3,
249 //ALOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
252 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
267 float x3, float y3, float z3,
272 x3, y3, z3, 1, 0,
231 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
265 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
/frameworks/support/renderscript/v8/rs_support/driver/
H A DrsdIntrinsicConvolve5x5.cpp98 const void *y2, const void *y3, const void *y4,
111 uint32_t y3 = rsMin((int32_t)p->y+1, (int32_t)(p->dimY-1)); local
117 const uchar4 *py3 = (const uchar4 *)(pin + din->lod[0].stride * y3);
/frameworks/base/media/mca/filterfw/jni/
H A Djni_shader_program.cpp152 jfloat y3) {
155 program->SetSourceRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
170 jfloat y3) {
173 program->SetTargetRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
143 Java_android_filterfw_core_ShaderProgram_setSourceRegion(JNIEnv* env, jobject thiz, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) argument
161 Java_android_filterfw_core_ShaderProgram_setTargetRegion(JNIEnv* env, jobject thiz, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) argument
/frameworks/base/core/jni/android/graphics/
H A DPath.cpp135 static void cubicTo__FFFFFF(JNIEnv* env, jobject clazz, SkPath* obj, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { argument
141 SkScalar y3_ = SkFloatToScalar(y3);
145 static void rCubicTo(JNIEnv* env, jobject clazz, SkPath* obj, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { argument
151 SkScalar y3_ = SkFloatToScalar(y3);
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DPath_Delegate.java272 float x2, float y2, float x3, float y3) {
278 pathDelegate.cubicTo(x1, y1, x2, y2, x3, y3);
283 float x2, float y2, float x3, float y3) {
289 pathDelegate.rCubicTo(x1, y1, x2, y2, x3, y3);
663 * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
671 * @param y3 The y-coordinate of the end point on a cubic curve
674 float x3, float y3) {
675 mPath.curveTo(x1, y1, x2, y2, mLastX = x3, mLastY = y3);
271 native_cubicTo(int nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
282 native_rCubicTo(int nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
673 cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java266 float x2, float y2, float x3, float y3);
269 float x2, float y2, float x3, float y3);
265 setSourceRegion(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) argument
268 setTargetRegion(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/graphics/java/android/graphics/
H A DPath.java297 * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
305 * @param y3 The y-coordinate of the end point on a cubic curve
308 float x3, float y3) {
310 native_cubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
319 float x3, float y3) {
321 native_rCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
629 float x2, float y2, float x3, float y3);
631 float x2, float y2, float x3, float y3);
307 cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
318 rCubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
628 native_cubicTo(int nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
630 native_rCubicTo(int nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp387 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
414 (*currentPos++) = y3;
427 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
435 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
439 mBounds->top = fmin(mBounds->top, y3);
451 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
454 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
458 mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4))));
460 mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4))));
386 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
426 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
450 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp669 float x3, float y3, float z3,
683 ALOGE("V2 x: %f y: %f z: %f", x3, y3, z3);
701 (*currentPos++) = y3;
665 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/base/services/input/tests/
H A DInputReader_test.cpp3973 int32_t x3 = 700, y3 = 300; local
3976 processPosition(mapper, x3, y3);
3997 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4005 x3 += 30; y3 -= 20;
4006 processPosition(mapper, x3, y3);
4027 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4048 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4071 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4190 int32_t x3 = 700, y3 = 300; local
4194 processPosition(mapper, x3, y3);
4362 int32_t x3 = 700, y3 = 300; local
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