Searched defs:yuvTexStrideV (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/opengl/tests/gl_yuvtex/
H A Dgl_yuvtex.cpp86 const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; variable
87 const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
88 const int yuvTexStrideU = yuvTexStrideV;
113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
115 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
116 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
117 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp200 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; local
201 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
202 int yuvTexStrideU = yuvTexStrideV;
218 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
220 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
221 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
222 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
223 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp546 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; local
547 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
548 int yuvTexStrideU = yuvTexStrideV;
558 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
559 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
560 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
561 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
575 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; local
576 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
577 int yuvTexStrideU = yuvTexStrideV;
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/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp592 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; local
593 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
594 int yuvTexStrideU = yuvTexStrideV;
604 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
605 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
606 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
607 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
621 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; local
622 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
623 int yuvTexStrideU = yuvTexStrideV;
896 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; local
[all...]

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