Searched defs:z3 (Results 1 - 2 of 2) sorted by relevance

/frameworks/rs/
H A DrsFont.cpp669 float x3, float y3, float z3,
683 ALOGE("V2 x: %f y: %f z: %f", x3, y3, z3);
702 (*currentPos++) = z3;
665 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp233 float x3, float y3, float z3, float u3, float v3,
249 //ALOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
252 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
267 float x3, float y3, float z3,
272 x3, y3, z3, 1, 0,
231 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
265 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument

Completed in 124 milliseconds