/external/skia/src/core/ |
H A D | SkDraw.cpp | 2010 // Copied (modified) from SkTextToPathIter constructor to setup paint 2211 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); 2230 bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[], function in class:SkTriColorShader 2339 // setup the custom shader (if needed) 2362 // setup our state and function pointer for iterating triangles 2390 if (!triShader.setup(vertices, colors,
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/external/dropbear/libtomcrypt/testprof/ |
H A D | x86_prof.c | 269 func = cipher_descriptor[x].setup; 1351 cipher_descriptor[cipher_idx].setup(key, 16, 0, &skey);
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/external/libvpx/vp8/common/ppc/ |
H A D | filter_bilinear_altivec.asm | 47 ;# setup constants
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H A D | loopfilter_filters_altivec.asm | 410 ;# setup strides/pointers to be able to access
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/external/ping/ |
H A D | ping.c | 480 /* Protocol independent setup and parameter checks. */ 482 void setup(int icmp_sock) function 2105 setup(icmp_sock);
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/external/bluetooth/bluedroid/stack/btm/ |
H A D | btm_int.h | 161 /* qos setup function completes */ 362 tBTM_ESCO_PARAMS setup; member in struct:__anon1017
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
H A D | org.eclipse.core.filebuffers_3.5.100.v20100520-0800.jar | ... IDocumentSetupParticipant extends java.lang.Object {
public abstract void setup (org.eclipse.jface.text.IDocument) }
org ... |
H A D | org.eclipse.swt.gtk.linux.x86_3.6.1.v3657a.jar | META-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF.RSA META ... |
/external/valgrind/main/exp-bbv/tests/amd64-linux/ |
H A D | ll.S | 126 setup: label
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/external/valgrind/main/exp-bbv/tests/x86-linux/ |
H A D | ll.S | 118 setup: label
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/external/webp/src/dec/ |
H A D | io.c | 628 io->setup = CustomSetup;
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/external/elfutils/ |
H A D | elfutils.spec | 90 %setup -q
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/external/iproute2/doc/ |
H A D | api-ip6-flowlabels.tex | 173 cached at flow setup (see below). However, for connected sockets
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/external/libvpx/vp8/encoder/ppc/ |
H A D | variance_subpixel_altivec.asm | 47 ;# setup constants
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/external/oprofile/events/i386/nehalem/ |
H A D | events | 79 event:0xB7 counters:0,1,2,3 um:one minimum:6000 name:OOF_CORE_RESPONSE_0 : Off-core Response Performance Monitoring in the Processor Core. Requires special setup.
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/external/qemu/hw/ |
H A D | bt-hci.c | 165 bt->setup = 1; 175 bt->setup = 0;
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H A D | bt.h | 76 int setup; member in struct:bt_device_s
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/external/zlib/src/contrib/masmx64/ |
H A D | gvmat64.asm | 209 ;;; deflate_state structure during the function's setup (before
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/external/zlib/src/contrib/masmx86/ |
H A D | match686.asm | 211 ;;; deflate_state structure during the function's setup (before
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/external/qemu-pc-bios/bochs/bios/ |
H A D | rombios.c | 2169 outb(BX_DEBUG_PORT+UART_LCR, 0x03); /* setup for serial logging: 8N1 */ 2221 /* setup wakeup vector */ 10505 ;; EBDA setup 10508 ;; PIT setup 10558 ;; Parallel setup 10574 ;; Serial setup 10600 ;; PS/2 mouse setup 10603 ;; IRQ13 (FPU exception) setup 10606 ;; Video setup 10628 ;; Floppy setup [all...] |
/external/qemu-pc-bios/vgabios/ |
H A D | clext.c | 390 mov al, #0x0f ; memory setup
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/external/openssl/crypto/bn/asm/ |
H A D | sparcv9a-mont.pl | 163 wr %g0,$ASI_FL16_P,%asi ! setup %asi for 16-bit FP loads
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/external/quake/quake/src/QW/scitech/include/ |
H A D | mgraph.h | 283 * manage environment these colors will also not be setup by default.
1323 void MGLAPI MGL_ellipseEngine(rect_t extentRect,void (ASMAPI *setup)(m_int topY,m_int botY,m_int left,m_int right),void (ASMAPI *set4pixels)(bool inc_x,bool inc_y,bool region1),void (ASMAPI *finished)(void));
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/external/quake/quake/src/WinQuake/scitech/INCLUDE/ |
H A D | MGRAPH.H | 283 * manage environment these colors will also not be setup by default.
1323 void MGLAPI MGL_ellipseEngine(rect_t extentRect,void (ASMAPI *setup)(m_int topY,m_int botY,m_int left,m_int right),void (ASMAPI *set4pixels)(bool inc_x,bool inc_y,bool region1),void (ASMAPI *finished)(void));
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GameObjectFactory.java | 1123 // Sparks are used by more than one enemy type, so the setup for them is abstracted. 2998 launcher.setup((float)(Math.PI * 0.45f), 1000.0f, 0.0f, 0.0f, false); 4373 hitPlayer.setup(32, hitReact, HitType.COLLECT, false); 5409 orbit.setup(320.0f, 220.0f); 6505 watcher.setup(render, indicator);
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