Searched refs:state (Results 126 - 150 of 527) sorted by last modified time

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/frameworks/native/libs/gui/
H A DBufferQueue.cpp249 ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
306 const int state = mSlots[i].mBufferState; local
307 if (state == BufferSlot::DEQUEUED) {
311 if (state == BufferSlot::FREE) {
513 "(state=%d)", buf, mSlots[buf].mBufferState);
609 ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
738 const char * operator()(int state) const {
739 switch (state) {
753 "state=%-8s, crop=[%d,%d,%d,%d], "
876 // The buffer can now only be released if its in the acquired state
1047 BufferSlot::BufferState state = mSlots[i].mBufferState; local
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H A DISurfaceComposer.cpp72 const Vector<ComposerState>& state,
79 Vector<ComposerState>::const_iterator b(state.begin());
80 Vector<ComposerState>::const_iterator e(state.end());
81 data.writeInt32(state.size());
250 Vector<ComposerState> state; local
251 state.setCapacity(count);
254 state.add(s);
265 setTransactionState(state, displays, flags);
71 setTransactionState( const Vector<ComposerState>& state, const Vector<DisplayState>& displays, uint32_t flags) argument
H A DLayerState.cpp55 return state.write(output);
60 return state.read(input);
H A DSurfaceComposerClient.cpp100 if (lhs.state.surface < rhs.state.surface) return -1;
101 if (lhs.state.surface > rhs.state.surface) return 1;
226 s.state.surface = id;
235 return &(out[index].state);
/frameworks/native/libs/utils/
H A DVectorImpl.cpp165 status_t VectorImpl::sort(VectorImpl::compar_r_t cmp, void* state) argument
178 if (cmp(curr, item, state) > 0) {
202 } while (j>=0 && (cmp(curr, temp, state) > 0));
/frameworks/native/opengl/libagl/
H A DAndroid.mk11 state.cpp \
H A Darray.cpp22 #include "state.h"
466 // state of v[2] and v[3].
1054 if (c->rasterizer.state.texture[i].enable)
1082 uint32_t enables = c->rasterizer.state.enables;
1184 if (c->rasterizer.state.texture[i].enable) {
1207 enables = c->rasterizer.state.enables;
1370 const uint32_t enables = c->rasterizer.state.enables;
1430 const uint32_t enables = c->rasterizer.state.enables;
H A Degl.cpp45 #include "state.h"
594 if (depth.data != gl->rasterizer.state.buffers.depth.data)
686 if (depth.data != gl->rasterizer.state.buffers.depth.data)
762 if (depth.data != gl->rasterizer.state.buffers.depth.data)
H A Dmatrix.cpp23 #include "state.h"
98 const uint32_t enables = c->rasterizer.state.enables;
676 y = c->rasterizer.state.buffers.color.height - (y + h);
696 GLint H = c->rasterizer.state.buffers.color.height;
H A Dprimitives.cpp214 const uint32_t enables = c->rasterizer.state.enables;
397 if (!(c->rasterizer.state.texture[i].enable))
438 const uint32_t enables = c->rasterizer.state.enables;
462 const uint32_t enables = c->rasterizer.state.enables;
486 if (!c->rasterizer.state.texture[i].enable)
491 if (c->rasterizer.state.texture[i].s_wrap == GGL_CLAMP) {
496 if (c->rasterizer.state.texture[i].t_wrap == GGL_CLAMP) {
548 const uint32_t enables = c->rasterizer.state.enables;
618 const uint32_t enables = c->rasterizer.state.enables;
634 const uint32_t enables = c->rasterizer.state
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H A Dstate.cpp1 /* libs/opengles/state.cpp
22 #include "state.h"
370 int index = c->rasterizer.state.buffers.color.format;
376 int index = c->rasterizer.state.buffers.color.format;
382 int index = c->rasterizer.state.buffers.color.format;
388 int index = c->rasterizer.state.buffers.color.format;
410 params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16;
H A Dtexture.cpp22 #include "state.h"
104 if (c->rasterizer.state.texture[i].enable)
126 if (c->rasterizer.state.texture[i].enable) {
154 if (c->rasterizer.state.texture[i].enable) {
584 const uint32_t enables = c->rasterizer.state.enables;
696 const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
703 if (!c->rasterizer.state.texture[i].enable)
740 const uint32_t enables = c->rasterizer.state.enables;
775 if (ggl_likely(c->rasterizer.state.enabled_tmu == 1)) {
800 const GGLSurface& cbSurface = c->rasterizer.state
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H A Dvertex.cpp23 #include "state.h"
137 perspective(c, v, c->rasterizer.state.enables);
/frameworks/native/opengl/libs/EGL/
H A Degl_display.cpp190 disp.state = egl_display_t::INITIALIZED;
286 if (cnx->dso && disp.state == egl_display_t::INITIALIZED) {
292 disp.state = egl_display_t::TERMINATED;
412 // we don't want to get into a state where we can't wake up.
414 "Invalid hibernation state, unable to awaken\n");
H A Degl_display.h114 DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { }
116 EGLint state; member in struct:android::egl_display_t::DisplayImpl
151 // EGLDisplay is entering or leaving a long-term idle state.
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_context.cpp132 GLTraceContext::GLTraceContext(int id, int version, GLTraceState *state, argument
136 mState(state),
H A Dgltrace_context.h54 GLTraceState *mState; /* parent GL Trace state (for per process GL Trace State Info) */
69 GLTraceContext(int id, int version, GLTraceState *state, BufferedOutputStream *stream);
86 /** Per process trace state. */
H A Dgltrace_eglapi.cpp44 GLTraceState *state = (GLTraceState *)arg; local
45 TCPStream *stream = state->getStream();
94 state->setCollectFbOnEglSwap(collectFbOnEglSwap);
95 state->setCollectFbOnGlDraw(collectFbOnGlDraw);
96 state->setCollectTextureDataOnGlTexImage(collectTextureData);
121 // initialize tracing state
133 // update trace state for new EGL context
142 // setup per context state
/frameworks/native/services/surfaceflinger/
H A DBarrier.h29 inline Barrier() : state(CLOSED) { }
33 state = OPENED;
38 state = CLOSED;
42 while (state == CLOSED) {
50 volatile int state; member in class:android::Barrier
H A DSurfaceFlinger.cpp524 // initialize our drawing state
1098 // (ie: in drawing state but not in current state)
1104 // in drawing state but not in current state
1119 const DisplayDeviceState& state(curr[j]);
1121 if (state.surface->asBinder() != draw[i].surface->asBinder()) {
1124 // from the drawing state, so that it get re-added
1135 if (state.layerStack != draw[i].layerStack) {
1136 disp->setLayerStack(state
1675 setTransactionState( const Vector<ComposerState>& state, const Vector<DisplayState>& displays, uint32_t flags) argument
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H A DSurfaceFlinger.h194 virtual void setTransactionState(const Vector<ComposerState>& state,
/frameworks/compile/libbcc/lib/Renderscript/runtime/
H A Drs_allocation.c9 return alloc->mHal.state.dimensionX;
15 return alloc->mHal.state.dimensionY;
21 return alloc->mHal.state.dimensionZ;
27 return alloc->mHal.state.hasMipmaps;
33 return alloc->mHal.state.hasFaces;
40 const uint32_t eSize = alloc->mHal.state.elementSizeBytes;
48 const uint32_t eSize = alloc->mHal.state.elementSizeBytes;
57 const uint32_t eSize = alloc->mHal.state.elementSizeBytes;
59 const uint32_t dimY = alloc->mHal.state.dimensionY;
70 Type_t *type = (Type_t *)alloc->mHal.state
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H A Drs_element.c14 return element->mHal.state.fieldsCount;
20 if (element == NULL || index >= element->mHal.state.fieldsCount) {
24 rs_element returnElem = {element->mHal.state.fields[index]};
31 if (element == NULL || index >= element->mHal.state.fieldsCount) {
34 return element->mHal.state.fieldNameLengths[index];
40 if (element == NULL || index >= element->mHal.state.fieldsCount ||
45 uint32_t numToCopy = element->mHal.state.fieldNameLengths[index];
52 const char *nameSource = element->mHal.state.fieldNames[index];
62 if (element == NULL || index >= element->mHal.state.fieldsCount) {
65 return element->mHal.state
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H A Drs_mesh.c14 return mesh->mHal.state.vertexBuffersCount;
23 return mesh->mHal.state.primitivesCount;
29 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) {
33 rs_allocation returnAlloc = {mesh->mHal.state.vertexBuffers[index]};
40 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
44 rs_allocation returnAlloc = {mesh->mHal.state.indexBuffers[index]};
51 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
54 return mesh->mHal.state.primitives[index];
H A Drs_program.c14 return prog->mHal.state.depthFunc;
23 return prog->mHal.state.depthWriteEnable;
32 return prog->mHal.state.colorRWriteEnable;
41 return prog->mHal.state.colorGWriteEnable;
50 return prog->mHal.state.colorBWriteEnable;
59 return prog->mHal.state.colorAWriteEnable;
68 return prog->mHal.state.blendSrc;
77 return prog->mHal.state.blendDst;
86 return prog->mHal.state.ditherEnable;
98 return prog->mHal.state
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