/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader )
21 void glCompileShader ( GLuint shader )
33 void glDeleteShader ( GLuint shader )
38 void glDetachShader ( GLuint program, GLuint shader )
69 void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
70 void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
72 void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
88 GLboolean glIsShader ( GLuint shader )
100 void glShaderSource ( GLuint shader )
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 312 int shader = glCreateShader(type); 314 glShaderSource(shader, source); 317 glCompileShader(shader); 321 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); 323 String error = glGetShaderInfoLog(shader); 324 Log.d(LOG_TAG, "Error while compiling shader:\n" + error); 325 glDeleteShader(shader); 329 return shader;
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H A D | GradientsActivity.java | 98 BitmapShader shader = new BitmapShader(texture, Shader.TileMode.REPEAT, 101 mPaint.setShader(shader);
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/frameworks/base/libs/hwui/ |
H A D | SkiaShader.cpp | 58 // Base shader 61 void SkiaShader::copyFrom(const SkiaShader& shader) { argument 62 mType = shader.mType; 63 mKey = shader.mKey; 64 mTileX = shader.mTileX; 65 mTileY = shader.mTileY; 66 mBlend = shader.mBlend; 67 mUnitMatrix = shader.mUnitMatrix; 68 mShaderMatrix = shader.mShaderMatrix; 69 mGenerationId = shader [all...] |
H A D | GradientCache.h | 111 void operator()(GradientCacheEntry& shader, Texture*& texture); 114 * Returns the texture associated with the specified shader.
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H A D | DisplayListRenderer.h | 613 virtual void setupShader(SkiaShader* shader); 840 inline void addShader(SkiaShader* shader) { argument 841 if (!shader) { 846 SkiaShader* shaderCopy = mShaderMap.valueFor(shader); 848 if (shaderCopy == NULL || shaderCopy->getGenerationId() != shader->getGenerationId()) { 849 shaderCopy = shader->copy(); 851 mShaderMap.replaceValueFor(shader, shaderCopy);
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H A D | ResourceCache.cpp | 329 SkiaShader* shader = (SkiaShader*) resource; local 330 delete shader;
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 598 int shader = GLES20.glCreateShader(shaderType); 599 if (shader != 0) { 600 GLES20.glShaderSource(shader, source); 601 GLES20.glCompileShader(shader); 603 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 605 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 606 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 607 GLES20.glDeleteShader(shader); 608 shader = 0; 611 return shader; [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_env.h | 174 // Attach a shader to the environment. The environment takes ownership of 175 // the shader. 176 void AttachShader(int key, ShaderProgram* shader); 182 // Return the shader with the specified key, or NULL if there is no such 183 // shader attached to this environment. 203 // Get the currently used (shader) program.
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H A D | shader_program.cpp | 269 // Compile vertex shader 277 // Compile fragment shader 296 ALOGE("Could not link shader program!"); 306 // Create shader 307 GLuint shader = glCreateShader(shader_type); local 308 if (shader) { 310 glShaderSource(shader, 1, &source, NULL); 311 glCompileShader(shader); 315 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 318 ALOGE("Problem compiling shader! Sourc [all...] |
H A D | gl_env.cpp | 385 void GLEnv::AttachShader(int key, ShaderProgram* shader) { argument 389 attached_shaders_[key] = shader;
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 197 GLuint shader = glCreateShader(shaderType); local 199 if (shader) { 200 glShaderSource(shader, 1, &pSource, NULL); 202 glCompileShader(shader); 205 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 209 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 214 glGetShaderInfoLog(shader, infoLen, NULL, buf); 222 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 228 glDeleteShader(shader); 229 shader [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
H A D | SimpleAppRS.java | 95 // Built-in shader that provides position, texcoord and normal 97 // Built-in shader that displays a color 104 // Our shader has a constant input called "color" 111 // Built-in shader that provides position, texcoord and normal 113 // Built-in shader that displays a texture 126 // Our fragment shader has a constant texture input called "color" 133 // Describe what constant inputs our shader wants 137 // Create a shader from a text file in resources 139 // Tell the shader what constants we want 143 // We want a texture called diffuse on our shader [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 338 // C function void glAttachShader ( GLuint program, GLuint shader ) 342 int shader 479 // C function void glCompileShader ( GLuint shader ) 482 int shader 606 // C function void glDeleteShader ( GLuint shader ) 609 int shader 646 // C function void glDetachShader ( GLuint program, GLuint shader ) 650 int shader 1066 // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) 1069 int shader, 1068 glGetShaderiv( int shader, int pname, int[] params, int offset ) argument 1077 glGetShaderiv( int shader, int pname, java.nio.IntBuffer params ) argument 1127 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument 1138 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument 1436 glShaderSource( int shader, String string ) argument [all...] |
/frameworks/native/opengl/libs/EGL/ |
H A D | trace.cpp | 103 static void TraceGLShaderSource(GLuint shader, GLsizei count, argument 126 shader, count); 129 shader, count); 190 GLuint shader = va_arg(argp, GLuint); 198 TraceGLShaderSource(shader, count, string, length);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 582 int shader = glCreateShader(type); 584 glShaderSource(shader, source); 587 glCompileShader(shader); 591 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); 593 String error = glGetShaderInfoLog(shader); 594 Log.d(GL_LOG_TAG, "Error while compiling shader:\n" + error); 595 glDeleteShader(shader); 599 return shader;
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 506 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 542 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 544 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 572 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
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/frameworks/base/core/java/android/view/ |
H A D | GLES20RecordingCanvas.java | 88 final Shader shader = paint.getShader(); 89 if (shader instanceof BitmapShader) { 90 mDisplayList.mBitmaps.add(((BitmapShader) shader).mBitmap);
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Paint.java | 828 * Get the paint's shader object. 830 * @return the paint's shader (or null) 837 * Set or clear the shader object. 839 * Pass null to clear any previous shader. 842 * @param shader May be null. the new shader to be installed in the paint 843 * @return shader 845 public Shader setShader(Shader shader) { argument 847 if (shader != null) 848 shaderNative = shader 2198 native_setShader(int native_object, int shader) argument [all...] |
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 136 /* void glAttachShader ( GLuint program, GLuint shader ) */ 139 (JNIEnv *_env, jobject _this, jint program, jint shader) { 142 (GLuint)shader 413 /* void glCompileShader ( GLuint shader ) */ 416 (JNIEnv *_env, jobject _this, jint shader) { 418 (GLuint)shader 769 /* void glDeleteShader ( GLuint shader ) */ 772 (JNIEnv *_env, jobject _this, jint shader) { 774 (GLuint)shader 892 /* void glDetachShader ( GLuint program, GLuint shader ) */ 138 android_glAttachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 415 android_glCompileShader__I(JNIEnv *_env, jobject _this, jint shader) argument 771 android_glDeleteShader__I(JNIEnv *_env, jobject _this, jint shader) argument 894 android_glDetachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 3281 android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) argument 3367 android_glGetShaderiv__II_3II(JNIEnv *_env, jobject _this, jint shader, jint pname, jintArray params_ref, jint offset) argument 3411 android_glGetShaderiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint shader, jint pname, jobject params_buf) argument 3436 android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) argument 3560 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument 3629 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument 3653 android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) argument 4222 android_glIsShader__I(JNIEnv *_env, jobject _this, jint shader) argument 4449 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument [all...] |
/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.h | 25 void GLTrace_glAttachShader(GLuint program, GLuint shader); 44 void GLTrace_glCompileShader(GLuint shader); 56 void GLTrace_glDeleteShader(GLuint shader); 61 void GLTrace_glDetachShader(GLuint program, GLuint shader); 91 void GLTrace_glGetShaderiv(GLuint shader, GLenum pname, GLint* params); 92 void GLTrace_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 94 void GLTrace_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 110 GLboolean GLTrace_glIsShader(GLuint shader); 122 void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 289 GLuint shader = glCreateShader(shaderType); local 291 if (shader) { 292 glShaderSource(shader, 1, &pSource, NULL); 294 glCompileShader(shader); 297 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 301 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 306 glGetShaderInfoLog(shader, infoLen, NULL, buf); 314 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 320 glDeleteShader(shader); 321 shader [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
H A D | RenderScript.java | 646 native int rsnProgramFragmentCreate(int con, String shader, String[] texNames, int[] params); argument 647 synchronized int nProgramFragmentCreate(String shader, String[] texNames, int[] params) { argument 649 return rsnProgramFragmentCreate(mContext, shader, texNames, params); 651 native int rsnProgramVertexCreate(int con, String shader, String[] texNames, int[] params); argument 652 synchronized int nProgramVertexCreate(String shader, String[] texNames, int[] params) { argument 654 return rsnProgramVertexCreate(mContext, shader, texNames, params);
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/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | BitmapDrawable.java | 385 Shader shader = state.mPaint.getShader(); 386 if (shader == null) {
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/frameworks/rs/ |
H A D | rs_hal.h | 226 const char* shader, size_t shaderLen, 235 const char* shader, size_t shaderLen,
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