Searched refs:GLuint (Results 76 - 87 of 87) sorted by relevance
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 23 GLuint texture;
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/frameworks/native/opengl/libagl/ |
H A D | state.cpp | 226 void glStencilFunc(GLenum func, GLint ref, GLuint mask) { 539 void glStencilMask(GLuint mask) {
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H A D | array.cpp | 1450 void glBindBuffer(GLenum target, GLuint buffer) 1530 void glDeleteBuffers(GLsizei n, const GLuint* buffers) 1539 GLuint name = buffers[i]; 1580 void glGenBuffers(GLsizei n, GLuint* buffers)
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H A D | context.h | 348 GLuint name;
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 21 GLuint texture;
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/frameworks/native/opengl/tests/gl_yuvtex/ |
H A D | gl_yuvtex.cpp | 91 static GLuint yuvTex;
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/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 141 GLuint pgm = e->program;
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/frameworks/native/services/surfaceflinger/ |
H A D | SurfaceFlinger.cpp | 228 void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 230 GLuint texture; 232 MessageDestroyGLTexture(GLuint texture) 2527 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2534 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2553 GLuint name, tname; 2646 GLuint name, tname;
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/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.cpp | 603 const GLuint previousFbo = mSnapshot->fbo; 686 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) { 780 bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) { 1508 void OpenGLRenderer::setupDrawTexture(GLuint texture) { 1514 void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) { 1529 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { 3079 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 3085 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 3087 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
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H A D | ShapeCache.h | 362 GLuint mMaxTextureSize;
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H A D | FontRenderer.cpp | 329 GLuint lastTextureId = 0;
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/frameworks/native/libs/gui/ |
H A D | SurfaceTexture.cpp | 116 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, 393 status_t SurfaceTexture::attachToContext(GLuint tex) {
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