Searched refs:GLuint (Results 76 - 87 of 87) sorted by relevance

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/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp23 GLuint texture;
/frameworks/native/opengl/libagl/
H A Dstate.cpp226 void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
539 void glStencilMask(GLuint mask) {
H A Darray.cpp1450 void glBindBuffer(GLenum target, GLuint buffer)
1530 void glDeleteBuffers(GLsizei n, const GLuint* buffers)
1539 GLuint name = buffers[i];
1580 void glGenBuffers(GLsizei n, GLuint* buffers)
H A Dcontext.h348 GLuint name;
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp21 GLuint texture;
/frameworks/native/opengl/tests/gl_yuvtex/
H A Dgl_yuvtex.cpp91 static GLuint yuvTex;
/frameworks/rs/driver/
H A DrsdShaderCache.cpp141 GLuint pgm = e->program;
/frameworks/native/services/surfaceflinger/
H A DSurfaceFlinger.cpp228 void SurfaceFlinger::deleteTextureAsync(GLuint texture) {
230 GLuint texture;
232 MessageDestroyGLTexture(GLuint texture)
2527 GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
2534 GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
2553 GLuint name, tname;
2646 GLuint name, tname;
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp603 const GLuint previousFbo = mSnapshot->fbo;
686 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
780 bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
1508 void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1514 void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1529 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
3079 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3085 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
3087 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
H A DShapeCache.h362 GLuint mMaxTextureSize;
H A DFontRenderer.cpp329 GLuint lastTextureId = 0;
/frameworks/native/libs/gui/
H A DSurfaceTexture.cpp116 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
393 status_t SurfaceTexture::attachToContext(GLuint tex) {

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