Searched refs:maxTextures (Results 1 - 8 of 8) sorted by relevance

/development/ndk/platforms/android-5/include/GLES2/
H A Dgl2ext.h757 GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
766 typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
/development/ndk/platforms/android-4/include/GLES/
H A Dglext.h954 GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
963 typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
/development/tools/emulator/opengl/system/GLESv2_enc/
H A Dgl2_entry.cpp196 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
1358 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) argument
1361 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
H A Dgl2_enc.h212 void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures);
/development/tools/emulator/opengl/tests/gles_android_wrapper/
H A Dgles.cpp1341 void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures) argument
1343 getDispatch()->glExtGetTexturesQCOM(textures, maxTextures, numTextures);
/development/tools/emulator/opengl/system/GLESv1_enc/
H A Dgl_enc.h301 void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures);
H A Dgl_entry.cpp286 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
1983 void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) argument
1986 ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
H A Dgl_enc.cpp4644 void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures) argument
4650 const unsigned int __size_textures = (maxTextures * sizeof(GLuint));
4659 memcpy(ptr, &maxTextures, 4); ptr += 4;

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