Searched refs:BindLocation (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/program/
H A Dprog_parameter.h70 // for varyings BindLocation is vertex output location
72 GLint BindLocation; /**< requested by BindAttribLocation for attributes */ member in struct:gl_program_parameter
H A Dprog_parameter.cpp23 param->BindLocation = -1;
/external/mesa3d/src/glsl/
H A Dlinker.cpp1212 if (param->BindLocation >= 0 && !var->explicit_location)
1213 var->location = param->Location = param->BindLocation;
1453 param->BindLocation = output_var->location;
1465 param->BindLocation = output_var->location = output_index;
/external/mesa3d/src/pixelflinger2/
H A Dshader.cpp278 // ALOGD("varying '%s': vs_location=%d fs_location=%d \n", varying.Name, varying.BindLocation, varying.Location);
525 // ALOGD("varying '%s': vs_location=%d fs_location=%d \n", varying.Name, varying.BindLocation, varying.Location);
735 program->Attributes->Parameters[i].BindLocation = index;
752 *vertexOutputLocation = program->Varying->Parameters[i].BindLocation;

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