Searched refs:Blit (Results 1 - 11 of 11) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DBlit.h7 // Blit.cpp: Surface copy utility class.
25 class Blit class in namespace:gl
28 explicit Blit(Context *context);
29 ~Blit();
86 DISALLOW_COPY_AND_ASSIGN(Blit);
H A DBlit.cpp7 // Blit.cpp: Surface copy utility class.
9 #include "libGLESv2/Blit.h"
115 const char * const Blit::mShaderSource[] =
124 Blit::Blit(Context *context) function in class:gl::Blit
131 Blit::~Blit()
146 void Blit::initGeometry()
186 bool Blit::setShader(ShaderId source, const char *profile,
233 bool Blit
[all...]
H A DContext.h53 class Blit;
435 Blit *getBlitter() { return mBlit; }
473 Blit *mBlit;
H A DTexture.h27 class Blit;
143 Blit *getBlitter();
H A DTexture.cpp22 #include "libGLESv2/Blit.h"
58 Blit *Texture::getBlitter()
H A DContext.cpp19 #include "libGLESv2/Blit.h"
234 mBlit = new Blit(this);
/external/webkit/Source/WebCore/platform/graphics/wx/
H A DImageWx.cpp158 context->Blit((wxCoord)dstIntRect.x(),(wxCoord)dstIntRect.y(), (wxCoord)dstIntRect.width(), (wxCoord)dstIntRect.height(), &mydc,
227 context->Blit((wxCoord)dstRect.x() + currentW, (wxCoord)dstRect.y() + currentH,
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DDrawQuadData.h43 Blit // 1:1 straight pixel blit enumerator in enum:WebCore::DrawQuadType
H A DTransferQueue.cpp207 TextureQuadData data(srcTexId, GL_NEAREST, srcTexTarget, Blit, 0, 0, 1.0, false);
376 ALOGV("Blit tile x, y %d %d with dest texture %p to destTexture->m_ownTextureId %d",
H A DShaderProgram.cpp789 if (type == Blit)
/external/qemu/distrib/sdl-1.2.15/src/video/directfb/
H A DSDL_DirectFB_video.c896 surface->Blit (surface, src->hwdata->surface, &sr, dr.x, dr.y);
948 HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
990 HIDDEN->c2frame->Blit(HIDDEN->c2frame, this->screen->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
1045 HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);

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