Searched refs:Blit (Results 1 - 11 of 11) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Blit.h | 7 // Blit.cpp: Surface copy utility class. 25 class Blit class in namespace:gl 28 explicit Blit(Context *context); 29 ~Blit(); 86 DISALLOW_COPY_AND_ASSIGN(Blit);
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H A D | Blit.cpp | 7 // Blit.cpp: Surface copy utility class. 9 #include "libGLESv2/Blit.h" 115 const char * const Blit::mShaderSource[] = 124 Blit::Blit(Context *context) function in class:gl::Blit 131 Blit::~Blit() 146 void Blit::initGeometry() 186 bool Blit::setShader(ShaderId source, const char *profile, 233 bool Blit [all...] |
H A D | Context.h | 53 class Blit; 435 Blit *getBlitter() { return mBlit; } 473 Blit *mBlit;
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H A D | Texture.h | 27 class Blit; 143 Blit *getBlitter();
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H A D | Texture.cpp | 22 #include "libGLESv2/Blit.h" 58 Blit *Texture::getBlitter()
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H A D | Context.cpp | 19 #include "libGLESv2/Blit.h" 234 mBlit = new Blit(this);
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/external/webkit/Source/WebCore/platform/graphics/wx/ |
H A D | ImageWx.cpp | 158 context->Blit((wxCoord)dstIntRect.x(),(wxCoord)dstIntRect.y(), (wxCoord)dstIntRect.width(), (wxCoord)dstIntRect.height(), &mydc, 227 context->Blit((wxCoord)dstRect.x() + currentW, (wxCoord)dstRect.y() + currentH,
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | DrawQuadData.h | 43 Blit // 1:1 straight pixel blit enumerator in enum:WebCore::DrawQuadType
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H A D | TransferQueue.cpp | 207 TextureQuadData data(srcTexId, GL_NEAREST, srcTexTarget, Blit, 0, 0, 1.0, false); 376 ALOGV("Blit tile x, y %d %d with dest texture %p to destTexture->m_ownTextureId %d",
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H A D | ShaderProgram.cpp | 789 if (type == Blit)
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/external/qemu/distrib/sdl-1.2.15/src/video/directfb/ |
H A D | SDL_DirectFB_video.c | 896 surface->Blit (surface, src->hwdata->surface, &sr, dr.x, dr.y); 948 HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y); 990 HIDDEN->c2frame->Blit(HIDDEN->c2frame, this->screen->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y); 1045 HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
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