Searched refs:D3DVECTOR (Results 1 - 6 of 6) sorted by relevance

/external/quake/quake/src/QW/dxsdk/sdk/inc/
H A Dd3drmdef.h39 D3DVECTOR v;
43 { D3DVECTOR min, max;
263 { D3DVECTOR position;
264 D3DVECTOR normal;
H A Dd3drmobj.h136 D3DVECTOR vPosition;
225 STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE;
226 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE;
282 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
320 STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coord
[all...]
H A Dd3dtypes.h164 } D3DVECTOR, *LPD3DVECTOR; typedef in typeref:struct:_D3DVECTOR
432 D3DVECTOR dvPosition; /* Lightable point in model space */
433 D3DVECTOR dvNormal; /* Normalised unit vector */
480 D3DVECTOR dvPosition; /* Position in world space */
481 D3DVECTOR dvDirection; /* Direction in world space */
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
H A DD3DRMDEF.H39 D3DVECTOR v;
43 { D3DVECTOR min, max;
263 { D3DVECTOR position;
264 D3DVECTOR normal;
H A DD3DRMOBJ.H136 D3DVECTOR vPosition;
225 STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE;
226 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE;
282 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
320 STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coord
[all...]
H A DD3DTYPES.H164 } D3DVECTOR, *LPD3DVECTOR; typedef in typeref:struct:_D3DVECTOR
432 D3DVECTOR dvPosition; /* Lightable point in model space */
433 D3DVECTOR dvNormal; /* Normalised unit vector */
480 D3DVECTOR dvPosition; /* Position in world space */
481 D3DVECTOR dvDirection; /* Direction in world space */

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