Searched refs:D3DVECTOR (Results 1 - 6 of 6) sorted by relevance
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
H A D | d3drmdef.h | 39 D3DVECTOR v;
43 { D3DVECTOR min, max;
263 { D3DVECTOR position;
264 D3DVECTOR normal;
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H A D | d3drmobj.h | 136 D3DVECTOR vPosition;
225 STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE;
226 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE;
282 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
320 STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coord [all...] |
H A D | d3dtypes.h | 164 } D3DVECTOR, *LPD3DVECTOR;
typedef in typeref:struct:_D3DVECTOR 432 D3DVECTOR dvPosition; /* Lightable point in model space */
433 D3DVECTOR dvNormal; /* Normalised unit vector */
480 D3DVECTOR dvPosition; /* Position in world space */
481 D3DVECTOR dvDirection; /* Direction in world space */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
H A D | D3DRMDEF.H | 39 D3DVECTOR v;
43 { D3DVECTOR min, max;
263 { D3DVECTOR position;
264 D3DVECTOR normal;
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H A D | D3DRMOBJ.H | 136 D3DVECTOR vPosition;
225 STDMETHOD(Transform)(THIS_ D3DRMVECTOR4D *d, D3DVECTOR *s) PURE;
226 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DRMVECTOR4D *s) PURE;
282 STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
320 STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
395 STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coord [all...] |
H A D | D3DTYPES.H | 164 } D3DVECTOR, *LPD3DVECTOR;
typedef in typeref:struct:_D3DVECTOR 432 D3DVECTOR dvPosition; /* Lightable point in model space */
433 D3DVECTOR dvNormal; /* Normalised unit vector */
480 D3DVECTOR dvPosition; /* Position in world space */
481 D3DVECTOR dvDirection; /* Direction in world space */
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