/external/webkit/Source/WebCore/html/canvas/ |
H A D | Int32Array.cpp | 28 #include "Int32Array.h" 32 PassRefPtr<Int32Array> Int32Array::create(unsigned length) 34 return TypedArrayBase<int>::create<Int32Array>(length); 37 PassRefPtr<Int32Array> Int32Array::create(int* array, unsigned length) 39 return TypedArrayBase<int>::create<Int32Array>(array, length); 42 PassRefPtr<Int32Array> Int32Array::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length) 44 return TypedArrayBase<int>::create<Int32Array>(buffe 47 Int32Array::Int32Array(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length) function in class:WebCore::Int32Array [all...] |
H A D | Int32Array.h | 34 class Int32Array : public IntegralTypedArrayBase<int> { class in namespace:WebCore 36 static PassRefPtr<Int32Array> create(unsigned length); 37 static PassRefPtr<Int32Array> create(int* array, unsigned length); 38 static PassRefPtr<Int32Array> create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length); 44 PassRefPtr<Int32Array> subarray(int start) const; 45 PassRefPtr<Int32Array> subarray(int start, int end) const; 48 Int32Array(PassRefPtr<ArrayBuffer> buffer,
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H A D | Int32Array.idl | 38 ] Int32Array : ArrayBufferView { 42 Int32Array subarray(in long start, in [Optional] long end); 44 // void set(in Int32Array array, [Optional] in unsigned long offset);
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H A D | WebGLGetInfo.h | 31 #include "Int32Array.h" 84 WebGLGetInfo(PassRefPtr<Int32Array> value); 106 PassRefPtr<Int32Array> getWebGLIntArray() const; 126 RefPtr<Int32Array> m_webglIntArray;
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H A D | WebGLGetInfo.cpp | 34 #include "Int32Array.h" 108 WebGLGetInfo::WebGLGetInfo(PassRefPtr<Int32Array> value) 207 PassRefPtr<Int32Array> WebGLGetInfo::getWebGLIntArray() const
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H A D | WebGLRenderingContext.h | 33 #include "Int32Array.h" 230 void uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode&); 236 void uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode&); 242 void uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode&); 248 void uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode&); 584 bool validateUniformParameters(const WebGLUniformLocation*, Int32Array*, GC3Dsizei mod);
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H A D | WebGLRenderingContext.idl | 634 [StrictTypeChecking, Custom] void uniform1iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException); 638 [StrictTypeChecking, Custom] void uniform2iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException); 642 [StrictTypeChecking, Custom] void uniform3iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException); 646 [StrictTypeChecking, Custom] void uniform4iv(in WebGLUniformLocation location, in Int32Array v) raises(DOMException);
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H A D | WebGLRenderingContext.cpp | 2532 return WebGLGetInfo(Int32Array::create(value, length)); 3425 void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) 3495 void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) 3565 void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) 3635 void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) 4064 return WebGLGetInfo(Int32Array::create(value, length)); 4538 bool WebGLRenderingContext::validateUniformParameters(const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize)
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/external/webkit/Source/WebCore/bindings/js/ |
H A D | JSInt32ArrayCustom.cpp | 29 #include "Int32Array.h" 41 JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, Int32Array* object) 54 RefPtr<Int32Array> array = constructArrayBufferView<Int32Array, int>(exec);
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H A D | JSWebGLRenderingContextCustom.cpp | 65 #include "Int32Array.h" 526 RefPtr<Int32Array> webGLArray = toInt32Array(exec->argument(1));
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
H A D | V8Int32ArrayCustom.cpp | 33 #include "Int32Array.h" 45 INC_STATS("DOM.Int32Array.Contructor"); 47 return constructWebGLArray<Int32Array, int>(args, &info, v8::kExternalIntArray); 52 INC_STATS("DOM.Int32Array.set()"); 53 return setWebGLArrayHelper<Int32Array, V8Int32Array>(args); 56 v8::Handle<v8::Value> toV8(Int32Array* impl)
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H A D | V8WebGLRenderingContextCustom.cpp | 564 // * glUniform1iv(GLUniformLocation location, Int32Array data); 566 // * glUniform2iv(GLUniformLocation location, Int32Array data); 568 // * glUniform3iv(GLUniformLocation location, Int32Array data); 570 // * glUniform4iv(GLUniformLocation location, Int32Array data); 586 Int32Array* array = V8Int32Array::toNative(args[1]->ToObject());
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/external/v8/test/mjsunit/compiler/ |
H A D | regress-toint32.js | 30 var a = new Int32Array(1);
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/external/v8/test/mjsunit/ |
H A D | external-array.js | 36 var a = new Int32Array(2); 92 a = new Int32Array(2); 129 var array_with_length_from_non_number = new Int32Array("2"); 131 array_with_length_from_non_number = new Int32Array(undefined); 134 array_with_length_from_non_number = new Int32Array(foo); 137 array_with_length_from_non_number = new Int32Array(foo); 142 types = [Array, Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array,
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H A D | elements-kind.js | 142 assertKind(elements_kind.external_int, new Int32Array(0xF));
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/external/webkit/Source/WebCore/workers/ |
H A D | WorkerContext.idl | 126 attribute Int32ArrayConstructor Int32Array; // Usable with new operator
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/external/v8/src/ |
H A D | d8.h | 321 static Handle<Value> Int32Array(const Arguments& args);
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H A D | d8.cc | 487 Handle<Value> Shell::Int32Array(const Arguments& args) { function in class:v8::Shell 832 global_template->Set(String::New("Int32Array"), 833 FunctionTemplate::New(Int32Array));
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/external/webkit/Source/WebCore/page/ |
H A D | DOMWindow.idl | 510 attribute [JSCCustomGetter] Int32ArrayConstructor Int32Array; // Usable with new operator
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/external/webkit/Source/WebCore/ |
H A D | Android.mk | 384 html/canvas/Int32Array.cpp \
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