Searched refs:LayoutEngine (Results 1 - 18 of 18) sorted by relevance

/external/icu4c/layout/
H A Dloengine.cpp9 #include "LayoutEngine.h"
27 return (le_engine *) LayoutEngine::layoutEngineFactory(fontInstance, scriptCode, languageCode, typo_flags, *success);
33 LayoutEngine *le = (LayoutEngine *) engine;
49 LayoutEngine *le = (LayoutEngine *) engine;
63 LayoutEngine *le = (LayoutEngine *) engine;
78 LayoutEngine *le = (LayoutEngine *) engin
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H A DLayoutEngine.cpp9 #include "LayoutEngine.h"
38 const le_int32 LayoutEngine::kTypoFlagKern = 0x1;
39 const le_int32 LayoutEngine::kTypoFlagLiga = 0x2;
122 UOBJECT_DEFINE_RTTI_IMPLEMENTATION(LayoutEngine)
137 LayoutEngine::LayoutEngine(const LEFontInstance *fontInstance, function in class:LayoutEngine
155 le_int32 LayoutEngine::getGlyphCount() const
160 void LayoutEngine::getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const
165 void LayoutEngine::getCharIndices(le_int32 charIndices[], LEErrorCode &success) const
171 void LayoutEngine
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H A DLayoutEngine.h23 * be in a single font, script, and language. An instance of a LayoutEngine can be
34 * These arrays are protected members of LayoutEngine which can be retreived by a
36 * LayoutEngine can be reused.
64 class U_LAYOUT_API LayoutEngine : public UObject { class in inherits:UObject
137 LayoutEngine(const LEFontInstance *fontInstance,
150 LayoutEngine();
328 virtual ~LayoutEngine();
360 * of characters used to create the LayoutEngine.
450 * so that the LayoutEngine can be reused to layout a different
458 * This method returns a LayoutEngine capabl
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H A DGXLayoutEngine.h12 #include "LayoutEngine.h"
29 class GXLayoutEngine : public LayoutEngine
35 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
47 * @see LayoutEngine::layoutEngineFactory
H A DThaiLayoutEngine.h13 #include "LayoutEngine.h"
29 class ThaiLayoutEngine : public LayoutEngine
H A DGXLayoutEngine.cpp9 #include "LayoutEngine.h"
20 : LayoutEngine(fontInstance, scriptCode, languageCode, 0, success), fMorphTable(morphTable)
H A DThaiLayoutEngine.cpp9 #include "LayoutEngine.h"
23 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success)
H A DOpenTypeLayoutEngine.cpp12 #include "LayoutEngine.h"
80 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureMask(minimalFeatures),
115 // the destructor, LayoutEngine;:reset()
117 // LayoutEngine::~LayoutEngine()
118 LayoutEngine::reset();
123 : LayoutEngine(fontInstance, scriptCode, languageCode, typoFlags, success), fFeatureOrder(FALSE),
428 LayoutEngine::adjustGlyphPositions(chars, offset, count, reverse, glyphStorage, success);
H A DOpenTypeLayoutEngine.h12 #include "LayoutEngine.h"
23 * the glyph processsing step described for LayoutEngine is further broken into three
41 * @see LayoutEngine
45 class U_LAYOUT_API OpenTypeLayoutEngine : public LayoutEngine
51 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
60 * @see LayoutEngine::layoutEngineFactory
355 * @see LayoutEngine::computeGlyphs
/external/icu4c/test/letest/
H A Dgendata.cpp25 #include "layout/LayoutEngine.h"
163 LayoutEngine *engine = NULL;
250 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, languageCode, typoFlags, leStatus);
253 printf("Error for test %s: could not create a LayoutEngine.\n", id);
H A Dletest.cpp24 #include "layout/LayoutEngine.h"
58 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
221 LayoutEngine *engine = NULL;
225 engine = LayoutEngine::layoutEngineFactory(font, scriptCode, -1, status);
228 log_err("Could not create a LayoutEngine for script \'%s\'.\n", uscript_getShortName((UScriptCode)scriptCode));
243 LayoutEngine *engine = LayoutEngine::layoutEngineFactory(font, arabScriptCode, -1, status);
255 log_err("Could not create LayoutEngine.\n");
616 LayoutEngine *engin
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/external/icu4c/layoutex/layout/
H A DParagraphLayout.h26 #include "layout/LayoutEngine.h"
38 * same font, script and direction, and will create a <code>LayoutEngine</code> object for each run.
39 * The <code>LayoutEngine</code> will transform the characters into glyph codes in visual order.
384 * @see LayoutEngine.h
556 LayoutEngine *engine;
/external/icu4c/layoutex/
H A DParagraphLayout.cpp15 #include "layout/LayoutEngine.h"
134 * those scripts which the LayoutEngine can currently
372 // now build a LayoutEngine for each style run...
408 fStyleRunInfo[run].engine = LayoutEngine::layoutEngineFactory(fStyleRunInfo[run].font,
447 LayoutEngine *engine = fStyleRunInfo[run].engine;
/external/webkit/Source/JavaScriptCore/icu/unicode/
H A Durename.h1300 #define LayoutEngine LayoutEngine_3_2 macro
/external/webkit/Source/JavaScriptGlue/icu/unicode/
H A Durename.h1300 #define LayoutEngine LayoutEngine_3_2 macro
/external/webkit/Source/WebCore/icu/unicode/
H A Durename.h1300 #define LayoutEngine LayoutEngine_3_2 macro
/external/webkit/Source/WebKit/mac/icu/unicode/
H A Durename.h1300 #define LayoutEngine LayoutEngine_3_2 macro
/external/icu4c/common/unicode/
H A Durename.h2017 #define LayoutEngine U_ICU_ENTRY_POINT_RENAME(LayoutEngine) macro

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