Searched refs:PhysicsCharacter (Results 1 - 6 of 6) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/bullet/
H A DTestQ3.java42 import com.jme3.bullet.objects.PhysicsCharacter;
59 private PhysicsCharacter player;
106 player = new PhysicsCharacter(new SphereCollisionShape(5), .01f);
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsCharacter.java50 public class PhysicsCharacter extends PhysicsCollisionObject { class in inherits:PhysicsCollisionObject
62 public PhysicsCharacter() { method in class:PhysicsCharacter
69 public PhysicsCharacter(CollisionShape shape, float stepHeight) { method in class:PhysicsCharacter
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsCharacter.java55 public class PhysicsCharacter extends PhysicsCollisionObject { class in inherits:PhysicsCollisionObject
71 public PhysicsCharacter() { method in class:PhysicsCharacter
78 public PhysicsCharacter(CollisionShape shape, float stepHeight) { method in class:PhysicsCharacter
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
H A DPhysicsSpace.java41 import com.jme3.bullet.objects.PhysicsCharacter;
414 } else if (obj instanceof PhysicsCharacter) {
415 addCharacter((PhysicsCharacter) obj);
444 } else if (obj instanceof PhysicsCharacter) {
445 removeCharacter((PhysicsCharacter) obj);
577 private void addCharacter(PhysicsCharacter node) {
585 private void removeCharacter(PhysicsCharacter node) {
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
H A DCharacterControl.java9 import com.jme3.bullet.objects.PhysicsCharacter;
26 public class CharacterControl extends PhysicsCharacter implements PhysicsControl {
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
H A DPhysicsSpace.java58 import com.jme3.bullet.objects.PhysicsCharacter;
388 } else if (obj instanceof PhysicsCharacter) {
389 addCharacter((PhysicsCharacter) obj);
418 } else if (obj instanceof PhysicsCharacter) {
419 removeCharacter((PhysicsCharacter) obj);
527 private void addCharacter(PhysicsCharacter node) {
534 private void removeCharacter(PhysicsCharacter node) {

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