Searched refs:Sprite (Results 1 - 16 of 16) sorted by relevance

/external/proguard/src/proguard/gui/splash/
H A DSprite.java31 public interface Sprite interface
H A DCompositeSprite.java26 * This Sprite is the composition of a list of Sprite objects.
30 public class CompositeSprite implements Sprite
32 private final Sprite[] sprites;
37 * @param sprites the array of Sprite objects to which the painting will
40 public CompositeSprite(Sprite[] sprites)
46 // Implementation for Sprite.
H A DColorSprite.java26 * This Sprite colors another given sprite.
30 public class ColorSprite implements Sprite
33 private final Sprite sprite;
42 Sprite sprite)
49 // Implementation for Sprite.
H A DFontSprite.java26 * This Sprite sets the font for another given sprite.
30 public class FontSprite implements Sprite
33 private final Sprite sprite;
42 Sprite sprite)
49 // Implementation for Sprite.
H A DTimeSwitchSprite.java26 * This Sprite displays another Sprite in a given time interval.
27 * The time of the encapsulated Sprite is shifted by the start time.
31 public class TimeSwitchSprite implements Sprite
35 private final Sprite sprite;
39 * Creates a new TimeSwitchSprite for displaying a given Sprite starting at
42 * @param sprite the toggled Sprite.
44 public TimeSwitchSprite(long onTime, Sprite sprite)
51 * Creates a new TimeSwitchSprite for displaying a given Sprite in a given
55 * @param sprite the toggled Sprite
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H A DClipSprite.java26 * This Sprite encapsulates another Sprite, which is clipped by a clip Sprite.
30 public class ClipSprite implements Sprite
34 private final Sprite clipSprite;
35 private final Sprite sprite;
42 * @param clipSprite the clip Sprite.
43 * @param sprite the clipped Sprite.
47 Sprite clipSprite,
48 Sprite sprit
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H A DBufferedSprite.java27 * This Sprite encapsulates another Sprite, which is then buffered in an Image.
31 public class BufferedSprite implements Sprite
37 private final Sprite sprite;
50 * @param sprite the Sprite that is painted in the buffer.
59 Sprite sprite,
80 * @param sprite the Sprite that is painted in the buffer.
90 Sprite sprite,
104 // Implementation for Sprite.
H A DShadowedSprite.java26 * This Sprite adds a drop shadow to another Sprite.
30 public class ShadowedSprite implements Sprite
36 private final Sprite sprite;
49 * @param sprite the Sprite to be painted with its shadow.
55 Sprite sprite)
65 // Implementation for Sprite.
H A DSplashPanel.java31 * This JPanel renders an animated Sprite.
40 private final Sprite sprite;
50 * Creates a new SplashPanel with the given Sprite, which will be animated
52 * @param sprite the Sprite that will be animated.
54 * animating the Sprite (between 0 and 1).
56 public SplashPanel(Sprite sprite, double processorLoad)
63 * Creates a new SplashPanel with the given Sprite, which will be animated
65 * @param sprite the Sprite that will be animated.
67 * animating the Sprite (between 0 and 1).
71 public SplashPanel(Sprite sprit
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H A DCircleSprite.java26 * This Sprite represents an animated circle. It can optionally be filled.
30 public class CircleSprite implements Sprite
57 // Implementation for Sprite.
H A DImageSprite.java26 * This Sprite represents an animated image.
30 public class ImageSprite implements Sprite
61 // Implementation for Sprite.
H A DTextSprite.java26 * This Sprite represents a text.
30 public class TextSprite implements Sprite
74 // Implementation for Sprite.
H A DRectangleSprite.java26 * This Sprite represents an animated rounded rectangle. It can optionally be filled.
30 public class RectangleSprite implements Sprite
92 // Implementation for Sprite.
/external/proguard/lib/
H A Dproguardgui.jarMETA-INF/ META-INF/MANIFEST.MF proguard/gui/SwingUtil.class SwingUtil.java package proguard ...
/external/mesa3d/docs/OLD/
H A DMESA_sprite_point.spec72 There is none. Sprite points are always rendered as window-aligned
/external/proguard/src/proguard/gui/
H A DProGuardGUI.java260 Sprite splash =
261 new CompositeSprite(new Sprite[]
275 new CompositeSprite(new Sprite[]

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