Searched refs:add_uniform (Results 1 - 2 of 2) sorted by relevance
/external/mesa3d/src/glsl/ |
H A D | ir_variable.cpp | 67 add_uniform(exec_list *instructions, function 123 add_uniform(instructions, state, "gl_DepthRange", 165 add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); 166 add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type); 167 add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type); 168 add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type); 170 add_uniform(instructions, state, "gl_DepthRange", 173 add_uniform(instructions, state, "gl_ClipPlane", 176 add_uniform(instructions, state, "gl_Point", 181 add_uniform(instruction [all...] |
H A D | linker.cpp | 991 add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, function 1002 int firstIndex = add_uniform(mem_ctx, uniforms, ht, field_name, field_type, 1018 int firstIndex = add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type, 1100 var->location = add_uniform(mem_ctx, &uniforms, ht, var->name, var->type,
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