Searched refs:connectionPoint (Results 1 - 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
H A DPhysicsVehicle.java140 * @param connectionPoint The starting point of the ray, where the suspension connects to the chassis (chassis space)
148 public VehicleWheel addWheel(Vector3f connectionPoint, Vector3f direction, Vector3f axle, float suspensionRestLength, float wheelRadius, boolean isFrontWheel) { argument
149 return addWheel(null, connectionPoint, direction, axle, suspensionRestLength, wheelRadius, isFrontWheel);
155 * @param connectionPoint The starting point of the ray, where the suspension connects to the chassis (chassis space)
163 public VehicleWheel addWheel(Spatial spat, Vector3f connectionPoint, Vector3f direction, Vector3f axle, float suspensionRestLength, float wheelRadius, boolean isFrontWheel) { argument
166 wheel = new VehicleWheel(connectionPoint, direction, axle, suspensionRestLength, wheelRadius, isFrontWheel);
168 wheel = new VehicleWheel(spat, connectionPoint, direction, axle, suspensionRestLength, wheelRadius, isFrontWheel);
171 WheelInfo info = vehicle.addWheel(Converter.convert(connectionPoint), Converter.convert(direction), Converter.convert(axle),
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
H A DTestRagDoll.java99 private PhysicsJoint join(Node A, Node B, Vector3f connectionPoint) { argument
100 Vector3f pivotA = A.worldToLocal(connectionPoint, new Vector3f());
101 Vector3f pivotB = B.worldToLocal(connectionPoint, new Vector3f());
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
H A DPhysicsVehicle.java153 * @param connectionPoint The starting point of the ray, where the suspension connects to the chassis (chassis space)
161 public VehicleWheel addWheel(Vector3f connectionPoint, Vector3f direction, Vector3f axle, float suspensionRestLength, float wheelRadius, boolean isFrontWheel) { argument
162 return addWheel(null, connectionPoint, direction, axle, suspensionRestLength, wheelRadius, isFrontWheel);
168 * @param connectionPoint The starting point of the ray, where the suspension connects to the chassis (chassis space)
176 public VehicleWheel addWheel(Spatial spat, Vector3f connectionPoint, Vector3f direction, Vector3f axle, float suspensionRestLength, float wheelRadius, boolean isFrontWheel) { argument
179 wheel = new VehicleWheel(connectionPoint, direction, axle, suspensionRestLength, wheelRadius, isFrontWheel);
181 wheel = new VehicleWheel(spat, connectionPoint, direction, axle, suspensionRestLength, wheelRadius, isFrontWheel);

Completed in 820 milliseconds