Searched refs:controlPoint2 (Results 1 - 5 of 5) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
H A DLoopBlinnMathUtils.cpp230 float evaluateCubic(float controlPoint0, float controlPoint1, float controlPoint2, float controlPoint3, float t) argument
238 float bc = interpolate(controlPoint1, controlPoint2, t);
239 float cd = interpolate(controlPoint2, controlPoint3, t);
397 void interpolateCubicCoords(float controlPoint0, float controlPoint1, float controlPoint2, float controlPoint3, float* dst, float t) argument
400 float bc = interpolate(controlPoint1, controlPoint2, t);
401 float cd = interpolate(controlPoint2, controlPoint3, t);
/external/webkit/Source/WebCore/platform/graphics/
H A DPath.h132 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
/external/webkit/Source/WebCore/platform/graphics/cairo/
H A DPathCairo.cpp139 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3) argument
143 controlPoint2.x(), controlPoint2.y(),
/external/webkit/Source/WebCore/platform/graphics/openvg/
H A DPathOpenVG.cpp217 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint) argument
220 const VGfloat pathData[] = { controlPoint1.x(), controlPoint1.y(), controlPoint2.x(), controlPoint2.y(), endPoint.x(), endPoint.y() };
/external/webkit/Source/WebCore/platform/graphics/wince/
H A DPlatformPathWinCE.h161 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);

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