Searched refs:controlPoint2 (Results 1 - 5 of 5) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | LoopBlinnMathUtils.cpp | 230 float evaluateCubic(float controlPoint0, float controlPoint1, float controlPoint2, float controlPoint3, float t) argument 238 float bc = interpolate(controlPoint1, controlPoint2, t); 239 float cd = interpolate(controlPoint2, controlPoint3, t); 397 void interpolateCubicCoords(float controlPoint0, float controlPoint1, float controlPoint2, float controlPoint3, float* dst, float t) argument 400 float bc = interpolate(controlPoint1, controlPoint2, t); 401 float cd = interpolate(controlPoint2, controlPoint3, t);
|
/external/webkit/Source/WebCore/platform/graphics/ |
H A D | Path.h | 132 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
|
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
H A D | PathCairo.cpp | 139 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3) argument 143 controlPoint2.x(), controlPoint2.y(),
|
/external/webkit/Source/WebCore/platform/graphics/openvg/ |
H A D | PathOpenVG.cpp | 217 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint) argument 220 const VGfloat pathData[] = { controlPoint1.x(), controlPoint1.y(), controlPoint2.x(), controlPoint2.y(), endPoint.x(), endPoint.y() };
|
/external/webkit/Source/WebCore/platform/graphics/wince/ |
H A D | PlatformPathWinCE.h | 161 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
|
Completed in 152 milliseconds