Searched refs:depthStencilFormat (Results 1 - 3 of 3) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
H A DConfig.h29 Config(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
32 void set(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
102 void add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
H A DConfig.cpp22 Config::Config(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample) argument
23 : mDisplayMode(displayMode), mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample)
25 set(displayMode, minInterval, maxInterval, renderTargetFormat, depthStencilFormat, multiSample);
65 void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample) argument
117 switch (depthStencilFormat)
285 void ConfigSet::add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
287 Config config(displayMode, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample);
H A DDisplay.cpp181 D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex]; local
182 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
186 HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
192 configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);

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