Searched refs:drawMatrix (Results 1 - 11 of 11) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | DrawQuadData.h | 50 const TransformationMatrix* drawMatrix = 0, 56 , m_drawMatrix(drawMatrix) 79 const TransformationMatrix* drawMatrix() const { return m_drawMatrix; } function in class:WebCore::DrawQuadData 112 const TransformationMatrix* drawMatrix = 0, 116 : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending) 142 const TransformationMatrix* drawMatrix = 0, 148 : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending, fillPortion)
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H A D | ShaderProgram.h | 126 float zValue(const TransformationMatrix& drawMatrix, float w, float h); 136 void drawVideoLayerQuad(const TransformationMatrix& drawMatrix, 138 FloatRect rectInInvViewCoord(const TransformationMatrix& drawMatrix, 140 FloatRect rectInViewCoord(const TransformationMatrix& drawMatrix,
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H A D | ShaderProgram.cpp | 621 FloatRect ShaderProgram::rectInInvViewCoord(const TransformationMatrix& drawMatrix, const IntSize& size) argument 624 TransformationMatrix renderMatrix = m_contentToInvViewMatrix * drawMatrix; 629 FloatRect ShaderProgram::rectInViewCoord(const TransformationMatrix& drawMatrix, const IntSize& size) argument 632 TransformationMatrix renderMatrix = m_contentToViewMatrix * drawMatrix; 714 float ShaderProgram::zValue(const TransformationMatrix& drawMatrix, float w, float h) argument 716 TransformationMatrix modifiedDrawMatrix = drawMatrix; 792 const TransformationMatrix* matrix = data->drawMatrix(); 859 void ShaderProgram::drawVideoLayerQuad(const TransformationMatrix& drawMatrix, argument 874 modifiedDrawMatrix.multiply(drawMatrix);
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/external/skia/include/core/ |
H A D | SkShape.h | 32 void drawMatrix(SkCanvas*, const SkMatrix&);
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/external/skia/src/core/ |
H A D | SkShape.cpp | 42 void SkShape::drawMatrix(SkCanvas* canvas, const SkMatrix& matrix) { function in class:SkShape
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/external/skia/src/effects/ |
H A D | SkLayerRasterizer.cpp | 114 SkMatrix drawMatrix; // this translates the path by each layer's offset local 126 draw.fMatrix = &drawMatrix; 136 drawMatrix = translatedMatrix; 137 drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
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H A D | SkGroupShape.cpp | 78 shape->drawMatrix(canvas, *rec->fMatrixRef);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | LayerTilerChromium.h | 114 void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
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H A D | LayerChromium.cpp | 323 void LayerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, argument 329 TransformationMatrix renderMatrix = drawMatrix;
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H A D | LayerTilerChromium.cpp | 432 void LayerTilerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, argument 440 TransformationMatrix renderMatrix = drawMatrix;
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/external/skia/src/gpu/ |
H A D | SkGpuDevice.cpp | 1337 SkMatrix drawMatrix; local 1338 drawMatrix.setConcat(*draw.fMatrix, m); 1340 transformedDraw.fMatrix = &drawMatrix;
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