Searched refs:drawMatrix (Results 1 - 11 of 11) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DDrawQuadData.h50 const TransformationMatrix* drawMatrix = 0,
56 , m_drawMatrix(drawMatrix)
79 const TransformationMatrix* drawMatrix() const { return m_drawMatrix; } function in class:WebCore::DrawQuadData
112 const TransformationMatrix* drawMatrix = 0,
116 : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending)
142 const TransformationMatrix* drawMatrix = 0,
148 : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending, fillPortion)
H A DShaderProgram.h126 float zValue(const TransformationMatrix& drawMatrix, float w, float h);
136 void drawVideoLayerQuad(const TransformationMatrix& drawMatrix,
138 FloatRect rectInInvViewCoord(const TransformationMatrix& drawMatrix,
140 FloatRect rectInViewCoord(const TransformationMatrix& drawMatrix,
H A DShaderProgram.cpp621 FloatRect ShaderProgram::rectInInvViewCoord(const TransformationMatrix& drawMatrix, const IntSize& size) argument
624 TransformationMatrix renderMatrix = m_contentToInvViewMatrix * drawMatrix;
629 FloatRect ShaderProgram::rectInViewCoord(const TransformationMatrix& drawMatrix, const IntSize& size) argument
632 TransformationMatrix renderMatrix = m_contentToViewMatrix * drawMatrix;
714 float ShaderProgram::zValue(const TransformationMatrix& drawMatrix, float w, float h) argument
716 TransformationMatrix modifiedDrawMatrix = drawMatrix;
792 const TransformationMatrix* matrix = data->drawMatrix();
859 void ShaderProgram::drawVideoLayerQuad(const TransformationMatrix& drawMatrix, argument
874 modifiedDrawMatrix.multiply(drawMatrix);
/external/skia/include/core/
H A DSkShape.h32 void drawMatrix(SkCanvas*, const SkMatrix&);
/external/skia/src/core/
H A DSkShape.cpp42 void SkShape::drawMatrix(SkCanvas* canvas, const SkMatrix& matrix) { function in class:SkShape
/external/skia/src/effects/
H A DSkLayerRasterizer.cpp114 SkMatrix drawMatrix; // this translates the path by each layer's offset local
126 draw.fMatrix = &drawMatrix;
136 drawMatrix = translatedMatrix;
137 drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
H A DSkGroupShape.cpp78 shape->drawMatrix(canvas, *rec->fMatrixRef);
/external/webkit/Source/WebCore/platform/graphics/chromium/
H A DLayerTilerChromium.h114 void drawTexturedQuad(GraphicsContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
H A DLayerChromium.cpp323 void LayerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, argument
329 TransformationMatrix renderMatrix = drawMatrix;
H A DLayerTilerChromium.cpp432 void LayerTilerChromium::drawTexturedQuad(GraphicsContext3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, argument
440 TransformationMatrix renderMatrix = drawMatrix;
/external/skia/src/gpu/
H A DSkGpuDevice.cpp1337 SkMatrix drawMatrix; local
1338 drawMatrix.setConcat(*draw.fMatrix, m);
1340 transformedDraw.fMatrix = &drawMatrix;

Completed in 146 milliseconds