Searched refs:eulerAngles (Results 1 - 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/animation/
H A DAnimationFactory.java82 Vector3f eulerAngles = new Vector3f(); field in class:AnimationFactory.Rotation
96 eulerAngles.set(a[0], a[1], a[2]);
102 eulerAngles.set(x, y, z);
282 float delta = Math.max(Math.abs(x - prevRot.eulerAngles.x), Math.abs(y - prevRot.eulerAngles.y));
283 delta = Math.max(delta, Math.abs(z - prevRot.eulerAngles.z));
289 float dXAngle = (x - prevRot.eulerAngles.x) / (float) dF;
290 float dYAngle = (y - prevRot.eulerAngles.y) / (float) dF;
291 float dZAngle = (z - prevRot.eulerAngles.z) / (float) dF;
301 dr.set(prevRot.eulerAngles
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/external/opencv/cv/src/
H A Dcvgeometry.cpp357 CvPoint3D64f *eulerAngles)
497 if( eulerAngles )
499 eulerAngles->x = acos(_Qx[1][1]) * (_Qx[1][2] >= 0 ? 1 : -1) * (180.0 / CV_PI);
500 eulerAngles->y = acos(_Qy[0][0]) * (_Qy[0][2] >= 0 ? 1 : -1) * (180.0 / CV_PI);
501 eulerAngles->z = acos(_Qz[0][0]) * (_Qz[0][1] >= 0 ? 1 : -1) * (180.0 / CV_PI);
531 CvMat *rotMatrZ, CvPoint3D64f *eulerAngles)
583 CV_CALL(cvRQDecomp3x3(tmpMatrixM, calibMatr, rotMatr, rotMatrX, rotMatrY, rotMatrZ, eulerAngles));
355 cvRQDecomp3x3( const CvMat *matrixM, CvMat *matrixR, CvMat *matrixQ, CvMat *matrixQx, CvMat *matrixQy, CvMat *matrixQz, CvPoint3D64f *eulerAngles) argument
528 cvDecomposeProjectionMatrix( const CvMat *projMatr, CvMat *calibMatr, CvMat *rotMatr, CvMat *posVect, CvMat *rotMatrX, CvMat *rotMatrY, CvMat *rotMatrZ, CvPoint3D64f *eulerAngles) argument
/external/opencv/cv/include/
H A Dcv.h1210 CvPoint3D64f *eulerAngles CV_DEFAULT(NULL));
1218 CvPoint3D64f *eulerAngles CV_DEFAULT(NULL));

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