Searched refs:highFrequency (Results 1 - 1 of 1) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/filters/
H A DFETurbulence.cpp290 float highFrequency = ceilf(tileWidth * m_baseFrequencyX) / tileWidth; local
292 if (m_baseFrequencyX / lowFrequency < highFrequency / m_baseFrequencyX)
295 m_baseFrequencyX = highFrequency;
299 float highFrequency = ceilf(tileHeight * m_baseFrequencyY) / tileHeight; local
300 if (m_baseFrequencyY / lowFrequency < highFrequency / m_baseFrequencyY)
303 m_baseFrequencyY = highFrequency;

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