Searched refs:lowFrequency (Results 1 - 1 of 1) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/filters/
H A DFETurbulence.cpp289 float lowFrequency = floorf(tileWidth * m_baseFrequencyX) / tileWidth; local
292 if (m_baseFrequencyX / lowFrequency < highFrequency / m_baseFrequencyX)
293 m_baseFrequencyX = lowFrequency;
298 float lowFrequency = floorf(tileHeight * m_baseFrequencyY) / tileHeight; local
300 if (m_baseFrequencyY / lowFrequency < highFrequency / m_baseFrequencyY)
301 m_baseFrequencyY = lowFrequency;

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