Searched refs:mHeight (Results 1 - 13 of 13) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DDrawableBitmap.java29 private int mHeight; field in class:DrawableBitmap
39 mHeight = height;
112 final float height = mHeight;
163 mHeight = height;
176 return mHeight;
180 mHeight = height;
220 || position.y + mHeight < 0 || position.y > mViewHeight) {
229 vertFlip ? 0 : mHeight,
231 vertFlip ? -mHeight : mHeight);
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H A DSpriteComponent.java30 private int mHeight; field in class:SpriteComponent
44 mHeight = height;
60 mHeight = 0;
112 bitmap.setHeight(mHeight);
174 return mHeight;
179 mHeight = height;
H A DScrollerComponent.java26 private int mHeight; field in class:ScrollerComponent
60 mHeight = 0;
79 mHeight = height;
103 background.setHeight(mHeight);
H A DGameRenderer.java40 private int mHeight; field in class:GameRenderer
68 mHeight = gameHeight;
204 DrawableBitmap.beginDrawing(gl, mWidth, mHeight);
270 //mHeight = h;
273 float scaleY = (float)h / mHeight;
275 final int viewportHeight = (int)(mHeight * scaleY);
286 float ratio = (float) mWidth / mHeight;
H A DBackgroundCollisionComponent.java29 private int mHeight; field in class:BackgroundCollisionComponent
61 mHeight = height;
106 mHeight = height;
145 final int top = bottom + mHeight;
147 final float centerOffsetY = ((mHeight) / 2.0f) + bottom;
H A DTiledVertexGrid.java29 private int mHeight; field in class:TiledVertexGrid
45 mHeight = height;
190 final int vertTileCount = (int)Math.ceil((float)mHeight / mTileHeight);
H A DGLSurfaceView.java1082 mHeight = 0;
1181 && (mWidth > 0) && (mHeight > 0)
1210 h = mHeight;
1386 mHeight = h;
1523 private int mHeight; field in class:GLSurfaceView.GLThread
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
H A DSurface.h73 EGLint mHeight; // Height of surface member in class:egl::Surface
H A DSurface.cpp171 mHeight = presentParameters.BackBufferHeight;
216 D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f};
458 return mHeight;
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DRenderbuffer.cpp93 mHeight = 0;
135 return mHeight;
141 mHeight = height;
H A DRenderbuffer.h66 int mHeight; member in class:gl::RenderbufferStorage
H A DTexture.cpp45 mHeight = 0;
177 return mHeight;
1218 bool heightOkay = (mHeight >> level == height);
1221 || (widthOkay && mHeight >> level == 0 && height == 1)
1231 mImageArray[0].format, mWidth, mHeight,
1255 mHeight = height << level;
1515 HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), 0, format, D3DPOOL_DEFAULT, &texture, NULL);
1560 if (mWidth != 0 && mHeight != 0)
1566 HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevel
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H A DTexture.h150 unsigned int mHeight; member in class:gl::Texture

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