Searched refs:mHeight (Results 1 - 13 of 13) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | DrawableBitmap.java | 29 private int mHeight; field in class:DrawableBitmap 39 mHeight = height; 112 final float height = mHeight; 163 mHeight = height; 176 return mHeight; 180 mHeight = height; 220 || position.y + mHeight < 0 || position.y > mViewHeight) { 229 vertFlip ? 0 : mHeight, 231 vertFlip ? -mHeight : mHeight); [all...] |
H A D | SpriteComponent.java | 30 private int mHeight; field in class:SpriteComponent 44 mHeight = height; 60 mHeight = 0; 112 bitmap.setHeight(mHeight); 174 return mHeight; 179 mHeight = height;
|
H A D | ScrollerComponent.java | 26 private int mHeight; field in class:ScrollerComponent 60 mHeight = 0; 79 mHeight = height; 103 background.setHeight(mHeight);
|
H A D | GameRenderer.java | 40 private int mHeight; field in class:GameRenderer 68 mHeight = gameHeight; 204 DrawableBitmap.beginDrawing(gl, mWidth, mHeight); 270 //mHeight = h; 273 float scaleY = (float)h / mHeight; 275 final int viewportHeight = (int)(mHeight * scaleY); 286 float ratio = (float) mWidth / mHeight;
|
H A D | BackgroundCollisionComponent.java | 29 private int mHeight; field in class:BackgroundCollisionComponent 61 mHeight = height; 106 mHeight = height; 145 final int top = bottom + mHeight; 147 final float centerOffsetY = ((mHeight) / 2.0f) + bottom;
|
H A D | TiledVertexGrid.java | 29 private int mHeight; field in class:TiledVertexGrid 45 mHeight = height; 190 final int vertTileCount = (int)Math.ceil((float)mHeight / mTileHeight);
|
H A D | GLSurfaceView.java | 1082 mHeight = 0; 1181 && (mWidth > 0) && (mHeight > 0) 1210 h = mHeight; 1386 mHeight = h; 1523 private int mHeight; field in class:GLSurfaceView.GLThread
|
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
H A D | Surface.h | 73 EGLint mHeight; // Height of surface member in class:egl::Surface
|
H A D | Surface.cpp | 171 mHeight = presentParameters.BackBufferHeight; 216 D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f}; 458 return mHeight;
|
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Renderbuffer.cpp | 93 mHeight = 0; 135 return mHeight; 141 mHeight = height;
|
H A D | Renderbuffer.h | 66 int mHeight; member in class:gl::RenderbufferStorage
|
H A D | Texture.cpp | 45 mHeight = 0; 177 return mHeight; 1218 bool heightOkay = (mHeight >> level == height); 1221 || (widthOkay && mHeight >> level == 0 && height == 1) 1231 mImageArray[0].format, mWidth, mHeight, 1255 mHeight = height << level; 1515 HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevels(mWidth, mHeight, 0), 0, format, D3DPOOL_DEFAULT, &texture, NULL); 1560 if (mWidth != 0 && mHeight != 0) 1566 HRESULT result = device->CreateTexture(mWidth, mHeight, creationLevel [all...] |
H A D | Texture.h | 150 unsigned int mHeight; member in class:gl::Texture
|
Completed in 391 milliseconds