Searched refs:m_currentPosX (Results 1 - 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/platform/
H A DScrollAnimator.cpp53 , m_currentPosX(0)
64 float* currentPos = (orientation == HorizontalScrollbar) ? &m_currentPosX : &m_currentPosY;
77 if (m_currentPosX != offset.x() || m_currentPosY != offset.y()) {
78 m_currentPosX = offset.x();
124 return FloatPoint(m_currentPosX, m_currentPosY);
129 m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY));
H A DScrollAnimator.h94 float m_currentPosX; // We avoid using a FloatPoint in order to reduce member in class:WebCore::ScrollAnimator
H A DScrollAnimatorWin.cpp66 , m_horizontalData(this, &m_currentPosX)
/external/webkit/Source/WebCore/platform/mac/
H A DScrollAnimatorMac.mm530 float currentPos = orientation == HorizontalScrollbar ? m_currentPosX : m_currentPosY;
540 newPoint = orientation == HorizontalScrollbar ? NSMakePoint(newPos, m_currentPosY) : NSMakePoint(m_currentPosX, newPos);
583 if (adjustedPosition.x() == m_currentPosX && adjustedPosition.y() == m_currentPosY)
586 m_currentPosX = adjustedPosition.x();
593 float newPosX = adjustScrollXPositionIfNecessary(m_currentPosX + deltaX);
595 if (newPosX == m_currentPosX)
598 m_currentPosX = newPosX;

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