Searched refs:nearlyZero (Results 1 - 1 of 1) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/gpu/
H A DLoopBlinnMathUtils.cpp215 bool nearlyZero(float x, float tolerance = NearlyZeroConstant) function in namespace:WebCore::LoopBlinnMathUtils::__anon14670
315 } while (++iter < MaxIterations && !nearlyZero(evaluatedPoint.y() - xRay.y()));
519 if (nearlyZero(pts[0].y() - pts[1].y()))
521 if (nearlyZero(pts[0].x() - pts[1].x())) {

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