/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/ |
H A D | Modulator.java | 30 package com.jme3.terrain.noise.modulator;
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H A D | NoiseModulator.java | 30 package com.jme3.terrain.noise.modulator;
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H A D | CatRom2.java | 30 package com.jme3.terrain.noise.modulator;
35 import com.jme3.terrain.noise.ShaderUtils;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
H A D | Basis.java | 30 package com.jme3.terrain.noise;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.modulator.Modulator;
38 * Interface for - basically 3D - noise generation algorithms, based on the
41 * The main concept is to look at noise as a basis for generating fractals.
46 * return 0; // a flat noise with 0 value everywhere
50 * or a more complex perlin noise ({@link ImprovedNoise}
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H A D | Filter.java | 30 package com.jme3.terrain.noise;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/ |
H A D | Fractal.java | 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
38 * for noise fractals
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H A D | FractalSum.java | 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
H A D | NoiseAggregator.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
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H A D | Noise.java | 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
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H A D | FilteredBasis.java | 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
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H A D | ImprovedNoise.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
46 static public float noise(float x, float y, float z) {
method in class:ImprovedNoise 124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
H A D | TerrainFractalGridTest.java | 13 import com.jme3.terrain.noise.ShaderUtils; 14 import com.jme3.terrain.noise.basis.FilteredBasis; 15 import com.jme3.terrain.noise.filter.IterativeFilter; 16 import com.jme3.terrain.noise.filter.OptimizedErode; 17 import com.jme3.terrain.noise.filter.PerturbFilter; 18 import com.jme3.terrain.noise.filter.SmoothFilter; 19 import com.jme3.terrain.noise.fractal.FractalSum; 20 import com.jme3.terrain.noise.modulator.NoiseModulator;
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H A D | TerrainGridAlphaMapTest.java | 37 import com.jme3.terrain.noise.ShaderUtils; 38 import com.jme3.terrain.noise.basis.FilteredBasis; 39 import com.jme3.terrain.noise.filter.IterativeFilter; 40 import com.jme3.terrain.noise.filter.OptimizedErode; 41 import com.jme3.terrain.noise.filter.PerturbFilter; 42 import com.jme3.terrain.noise.filter.SmoothFilter; 43 import com.jme3.terrain.noise.fractal.FractalSum; 44 import com.jme3.terrain.noise.modulator.NoiseModulator;
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H A D | TerrainTestModifyHeight.java | 61 import com.jme3.terrain.noise.ShaderUtils; 62 import com.jme3.terrain.noise.basis.FilteredBasis; 63 import com.jme3.terrain.noise.filter.IterativeFilter; 64 import com.jme3.terrain.noise.filter.OptimizedErode; 65 import com.jme3.terrain.noise.filter.PerturbFilter; 66 import com.jme3.terrain.noise.filter.SmoothFilter; 67 import com.jme3.terrain.noise.fractal.FractalSum; 68 import com.jme3.terrain.noise.modulator.NoiseModulator;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
H A D | PerturbFilter.java | 30 package com.jme3.terrain.noise.filter;
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
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H A D | AbstractFilter.java | 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
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H A D | IterativeFilter.java | 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
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H A D | HydraulicErodeFilter.java | 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
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H A D | SmoothFilter.java | 30 package com.jme3.terrain.noise.filter;
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/external/libvpx/vp8/common/ |
H A D | postproc.h | 23 void sym (unsigned char *s, char *noise, char blackclamp[16],\ 106 char noise[3072]; member in struct:postproc_state
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/external/wpa_supplicant_6/wpa_supplicant/src/drivers/ |
H A D | Apple80211.h | 19 UInt16 noise; member in struct:WirelessInfo 37 UInt16 noise; member in struct:WirelessNetworkInfo 109 * noise: CFNumber(kCFNumberSInt32Type)
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/external/webrtc/src/modules/audio_processing/ns/ |
H A D | ns_core.c | 35 // used when noise is flatter than speech 122 //for quantile noise estimation 144 inst->priorSpeechProb = (float)0.5; //prior prob for speech/noise 147 inst->noisePrev[i] = (float)0.0; //previous noise-spectrum 149 inst->magnAvgPause[i] = (float)0.0; //conservative noise spectrum estimate 187 inst->modelUpdatePars[2] = 0; //counter for update of conservative noise spectrum 239 // Estimate noise 240 void WebRtcNs_NoiseEstimation(NSinst_t* inst, float* magn, float* noise) { argument 293 // Sequentially update the noise during startup 295 // Use the last "s" to get noise durin 737 float magn[HALF_ANAL_BLOCKL], noise[HALF_ANAL_BLOCKL]; local [all...] |
/external/speex/libspeex/ |
H A D | preprocess.c | 46 I. Cohen and B. Berdugo, "Speech enhancement for non-stationary noise environments". 50 approach to combined acoustic echo cancellation and noise reduction". IEEE 211 spx_word32_t *noise; /**< Noise estimate */ member in struct:SpeexPreprocessState_ 221 int *update_prob; /**< Probability of speech presence for noise update */ 320 /* Compute the gain floor based on different floors for the background noise and residual echo */ 321 static void compute_gain_floor(int noise_suppress, int effective_echo_suppress, spx_word32_t *noise, spx_word32_t *echo, spx_word16_t *gain_floor, int len) argument 331 /* gain_floor = sqrt [ (noise*noise_floor + echo*echo_floor) / (noise+echo) ] */ 334 spx_sqrt(SHL32(EXTEND32(DIV32_16_Q15(PSHR32(noise[i],NOISE_SHIFT) + MULT16_32_Q15(gain_ratio,echo[i]), 335 (1+PSHR32(noise[ 380 compute_gain_floor(int noise_suppress, int effective_echo_suppress, spx_word32_t *noise, spx_word32_t *echo, spx_word16_t *gain_floor, int len) argument [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
H A D | TextureGeneratorStucci.java | 52 * Constructor stores the given noise generator. 54 * the noise generator 88 noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, noisebasis, isHard); 94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard);
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/external/aac/libFDK/include/ |
H A D | FDK_tools_rom.h | 228 noise, enumerator in enum:__anon146
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