Searched refs:renderable (Results 1 - 12 of 12) sorted by relevance

/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
H A DLwjglContext.java58 protected AtomicBoolean renderable = new AtomicBoolean(false); field in class:LwjglContext
152 renderable.set(false);
167 if (renderable.get()){
198 return renderable.get();
H A DLwjglAbstractDisplay.java154 if (renderable.get()){
175 if (renderable.get()){
207 if (renderable.get()){
H A DLwjglCanvas.java209 if (renderable.get()){
244 renderable.set(false);
263 // Set renderable to true, since canvas is now displayable.
264 renderable.set(true);
433 if (renderable.get()){
H A DLwjglOffscreenBuffer.java85 renderable.set(true);
135 renderable.set(false);
H A DLwjglDisplay.java139 renderable.set(true);
/external/replicaisland/src/com/replica/replicaisland/
H A DRenderSystem.java21 * Manages a double-buffered queue of renderable objects. The game thread submits drawable objects
141 RenderElement renderable = (RenderElement)element;
143 final ObjectPool pool = renderable.mDrawable.getParentPool();
145 pool.release(renderable.mDrawable);
148 renderable.reset();
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
H A DDisplay.h65 virtual bool getFloatTextureSupport(bool *filtering, bool *renderable);
66 virtual bool getHalfFloatTextureSupport(bool *filtering, bool *renderable);
H A DDisplay.cpp537 bool Display::getFloatTextureSupport(bool *filtering, bool *renderable) argument
547 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
552 if (!filtering && !renderable)
565 bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable) argument
575 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
580 if (!filtering && !renderable)
/external/jmonkeyengine/engine/src/android/com/jme3/system/android/
H A DOGLESContext.java77 protected final AtomicBoolean renderable = new AtomicBoolean(false); field in class:OGLESContext
262 renderable.set(true);
269 if (renderable.get()) {
284 renderable.set(false);
384 if (renderable.get()) {
424 return renderable.get();
455 while (renderable.get() != createdVal) {
/external/proguard/src/proguard/gui/splash/
H A DOverrideGraphics2D.java28 import java.awt.image.renderable.RenderableImage;
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DTexture.h140 void pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable);
H A DTexture.cpp916 // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats
1146 void Texture::pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable) argument
1150 mIsRenderable = renderable;

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