Searched refs:renderable (Results 1 - 12 of 12) sorted by relevance
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/ |
H A D | LwjglContext.java | 58 protected AtomicBoolean renderable = new AtomicBoolean(false); field in class:LwjglContext 152 renderable.set(false); 167 if (renderable.get()){ 198 return renderable.get();
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H A D | LwjglAbstractDisplay.java | 154 if (renderable.get()){ 175 if (renderable.get()){ 207 if (renderable.get()){
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H A D | LwjglCanvas.java | 209 if (renderable.get()){
244 renderable.set(false);
263 // Set renderable to true, since canvas is now displayable.
264 renderable.set(true);
433 if (renderable.get()){
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H A D | LwjglOffscreenBuffer.java | 85 renderable.set(true);
135 renderable.set(false);
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H A D | LwjglDisplay.java | 139 renderable.set(true);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | RenderSystem.java | 21 * Manages a double-buffered queue of renderable objects. The game thread submits drawable objects 141 RenderElement renderable = (RenderElement)element; 143 final ObjectPool pool = renderable.mDrawable.getParentPool(); 145 pool.release(renderable.mDrawable); 148 renderable.reset();
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/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
H A D | Display.h | 65 virtual bool getFloatTextureSupport(bool *filtering, bool *renderable); 66 virtual bool getHalfFloatTextureSupport(bool *filtering, bool *renderable);
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H A D | Display.cpp | 537 bool Display::getFloatTextureSupport(bool *filtering, bool *renderable) argument 547 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, 552 if (!filtering && !renderable) 565 bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable) argument 575 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, 580 if (!filtering && !renderable)
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/external/jmonkeyengine/engine/src/android/com/jme3/system/android/ |
H A D | OGLESContext.java | 77 protected final AtomicBoolean renderable = new AtomicBoolean(false); field in class:OGLESContext 262 renderable.set(true); 269 if (renderable.get()) { 284 renderable.set(false); 384 if (renderable.get()) { 424 return renderable.get(); 455 while (renderable.get() != createdVal) {
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/external/proguard/src/proguard/gui/splash/ |
H A D | OverrideGraphics2D.java | 28 import java.awt.image.renderable.RenderableImage;
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | Texture.h | 140 void pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable);
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H A D | Texture.cpp | 916 // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats 1146 void Texture::pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable) argument 1150 mIsRenderable = renderable;
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