Searched refs:resetGLObjects (Results 1 - 8 of 8) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
H A DRenderer.java280 public void resetGLObjects(); method in interface:Renderer
286 * @see #resetGLObjects()
/external/jmonkeyengine/engine/src/core/com/jme3/system/
H A DNullRenderer.java140 public void resetGLObjects() { method in class:NullRenderer
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
H A DLwjglCanvas.java341 renderer.resetGLObjects();
H A DLwjglDisplay.java102 renderer.resetGLObjects();
/external/jmonkeyengine/engine/src/android/com/jme3/system/android/
H A DOGLESContext.java201 renderer.resetGLObjects();
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglGL1Renderer.java123 public void resetGLObjects() { method in class:LwjglGL1Renderer
H A DLwjglRenderer.java394 public void resetGLObjects() { method in class:LwjglRenderer
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java375 * <code>resetGLObjects</code> should be called when die GLView gets recreated to reset all GPU objects
377 public void resetGLObjects() { method in class:OGLESShaderRenderer

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