/external/freetype/src/smooth/ |
H A D | ftspic.c | 5 /* The FreeType position independent code services for smooth module. */ 38 if ( pic_container->smooth ) 40 SmoothPIC* container = (SmoothPIC*)pic_container->smooth; 46 pic_container->smooth = NULL; 62 if ( pic_container->smooth ) 64 ((SmoothPIC*)pic_container->smooth)->ref_count++; 72 pic_container->smooth = container;
|
H A D | ftspic.h | 5 /* The FreeType position independent code services for smooth module. */ 38 #define GET_PIC(lib) ((SmoothPIC*)((lib)->pic_container.smooth))
|
/external/freetype/include/freetype/internal/ |
H A D | ftpic.h | 45 void* smooth; member in struct:FT_PIC_Container_
|
H A D | fttrace.h | 37 FT_TRACE_DEF( smooth ) /* anti-aliasing raster (ftgrays.c) */
|
/external/srec/srec/include/ |
H A D | fft.h | 40 int place_sample_data(fft_info *fft, fftdata *seq, fftdata *smooth, int num);
|
/external/webkit/Source/WebCore/webaudio/ |
H A D | AudioParam.cpp | 47 bool AudioParam::smooth() function in class:WebCore::AudioParam
|
H A D | BiquadProcessor.cpp | 103 // Snap to exact values first time after reset, then smooth for subsequent changes. 111 bool isStable1 = m_parameter1->smooth(); 112 bool isStable2 = m_parameter2->smooth(); 113 bool isStable3 = m_parameter3->smooth();
|
H A D | AudioParam.h | 80 bool smooth();
|
/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
H A D | TerrainFractalGridTest.java | 40 private SmoothFilter smooth; field in class:TerrainFractalGridTest 112 this.smooth = new SmoothFilter(); 113 this.smooth.setRadius(1); 114 this.smooth.setEffect(0.7f); 118 this.iterate.addPostFilter(this.smooth);
|
H A D | TerrainGridAlphaMapTest.java | 62 private SmoothFilter smooth; field in class:TerrainGridAlphaMapTest 142 this.smooth = new SmoothFilter(); 143 this.smooth.setRadius(1); 144 this.smooth.setEffect(0.7f); 148 this.iterate.addPostFilter(this.smooth);
|
H A D | TerrainTestModifyHeight.java | 312 heightmap.smooth(0.9f, 1); 393 SmoothFilter smooth = new SmoothFilter(); 394 smooth.setRadius(1); 395 smooth.setEffect(0.7f); 399 iterate.addPostFilter(smooth);
|
H A D | TerrainTestAdvanced.java | 163 heightmap.smooth(0.9f, 1);
|
/external/freetype/ |
H A D | Android.mk | 31 src/smooth/smooth.c \
|
/external/webkit/Source/WebCore/platform/win/ |
H A D | WebCoreTextRenderer.cpp | 107 void WebCoreSetShouldUseFontSmoothing(bool smooth) argument 109 shouldUseFontSmoothing = smooth;
|
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
H A D | Surface.java | 79 boolean smooth = true;//TODO: take smoothing into consideration
119 //normalMap merges normals of faces that will be rendered smooth
123 this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
229 * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
233 * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
234 * @param smooth
235 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
239 private void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) {
argument 242 if (!smooth || n == null) {
|
/external/webrtc/src/modules/audio_processing/ns/ |
H A D | ns_core.h | 74 float smooth[HALF_ANAL_BLOCKL]; member in struct:NSinst_t_
|
H A D | ns_core.c | 137 inst->smooth[i] = (float)1.0; 148 inst->logLrtTimeAvg[i] = LRT_FEATURE_THR; //smooth LR ratio (same as threshold) 577 //conservative smooth noise spectrum from pause frames 640 // this is the average over all frequencies of the smooth log lrt 1002 * (inst->smooth[i]); 1138 inst->smooth[i] *= SMOOTH; // value set to 0.7 in define.h file 1139 inst->smooth[i] += ((float)1.0 - SMOOTH) * theFilter[i]; 1141 inst->smooth[i] = theFilter[i]; 1143 real[i] *= inst->smooth[i]; 1144 imag[i] *= inst->smooth[ [all...] |
/external/webkit/Source/WebKit/win/ |
H A D | WebKitGraphics.cpp | 166 void WebKitSetShouldUseFontSmoothing(bool smooth) argument 168 WebCoreSetShouldUseFontSmoothing(smooth);
|
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
H A D | AbstractHeightMap.java | 439 public void smooth(float np) {
method in class:AbstractHeightMap 440 smooth(np, 1);
455 public void smooth(float np, int radius) {
method in class:AbstractHeightMap
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
H A D | MeshHelper.java | 150 // normalMap merges normals of faces that will be rendered smooth
163 boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
200 this.addNormal(n, normalMap, smooth, vertices[v1], vertices[v2], vertices[v3]);
235 this.addNormal(n, normalMap, smooth, vertices[v4]);
429 * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
434 * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
435 * @param smooth
436 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
440 public void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) {
argument 443 if (!smooth || [all...] |
/external/srec/srec/cfront/ |
H A D | sp_fft.c | 850 int place_sample_data(fft_info *fft, fftdata *seq, fftdata *smooth, int num) argument 859 ASSERT(smooth); 865 fft->real[ii] = (fftdata)(seq[ii] * smooth[ii]);
|
/external/webp/src/enc/ |
H A D | analysis.c | 217 const int smooth = (enc->config_->preprocessing & 1); local 218 if (smooth) SmoothSegmentMap(enc);
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
H A D | CurvesHelper.java | 222 boolean smooth = (((Number) nurb.getFlatFieldValue("flag")).intValue() & 0x01) != 0;
247 result = this.applyBevelAndTaper(curve, bevelObject, taperObject, smooth, blenderContext);
328 result = this.applyBevelAndTaper(nurbCurve, bevelObject, taperObject, true, blenderContext);//TODO: smooth
382 * @param smooth
383 * the smooth flag
389 boolean smooth, BlenderContext blenderContext) {
393 //TODO: use the smooth var
412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
507 meshHelper.addNormal(n, normalMap, smooth, allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
388 applyBevelAndTaper(Curve curve, List<Geometry> bevelObject, Curve taperObject, boolean smooth, BlenderContext blenderContext) argument
|
/external/mesa3d/src/glsl/ |
H A D | ast.h | 337 unsigned smooth:1; member in struct:ast_type_qualifier::__anon9479::__anon9480
|
H A D | glsl_parser_extras.cpp | 262 if (q->flags.q.smooth) 263 printf("smooth ");
|