Searched refs:smooth (Results 1 - 25 of 27) sorted by relevance

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/external/freetype/src/smooth/
H A Dftspic.c5 /* The FreeType position independent code services for smooth module. */
38 if ( pic_container->smooth )
40 SmoothPIC* container = (SmoothPIC*)pic_container->smooth;
46 pic_container->smooth = NULL;
62 if ( pic_container->smooth )
64 ((SmoothPIC*)pic_container->smooth)->ref_count++;
72 pic_container->smooth = container;
H A Dftspic.h5 /* The FreeType position independent code services for smooth module. */
38 #define GET_PIC(lib) ((SmoothPIC*)((lib)->pic_container.smooth))
/external/freetype/include/freetype/internal/
H A Dftpic.h45 void* smooth; member in struct:FT_PIC_Container_
H A Dfttrace.h37 FT_TRACE_DEF( smooth ) /* anti-aliasing raster (ftgrays.c) */
/external/srec/srec/include/
H A Dfft.h40 int place_sample_data(fft_info *fft, fftdata *seq, fftdata *smooth, int num);
/external/webkit/Source/WebCore/webaudio/
H A DAudioParam.cpp47 bool AudioParam::smooth() function in class:WebCore::AudioParam
H A DBiquadProcessor.cpp103 // Snap to exact values first time after reset, then smooth for subsequent changes.
111 bool isStable1 = m_parameter1->smooth();
112 bool isStable2 = m_parameter2->smooth();
113 bool isStable3 = m_parameter3->smooth();
H A DAudioParam.h80 bool smooth();
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
H A DTerrainFractalGridTest.java40 private SmoothFilter smooth; field in class:TerrainFractalGridTest
112 this.smooth = new SmoothFilter();
113 this.smooth.setRadius(1);
114 this.smooth.setEffect(0.7f);
118 this.iterate.addPostFilter(this.smooth);
H A DTerrainGridAlphaMapTest.java62 private SmoothFilter smooth; field in class:TerrainGridAlphaMapTest
142 this.smooth = new SmoothFilter();
143 this.smooth.setRadius(1);
144 this.smooth.setEffect(0.7f);
148 this.iterate.addPostFilter(this.smooth);
H A DTerrainTestModifyHeight.java312 heightmap.smooth(0.9f, 1);
393 SmoothFilter smooth = new SmoothFilter();
394 smooth.setRadius(1);
395 smooth.setEffect(0.7f);
399 iterate.addPostFilter(smooth);
H A DTerrainTestAdvanced.java163 heightmap.smooth(0.9f, 1);
/external/freetype/
H A DAndroid.mk31 src/smooth/smooth.c \
/external/webkit/Source/WebCore/platform/win/
H A DWebCoreTextRenderer.cpp107 void WebCoreSetShouldUseFontSmoothing(bool smooth) argument
109 shouldUseFontSmoothing = smooth;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
H A DSurface.java79 boolean smooth = true;//TODO: take smoothing into consideration
119 //normalMap merges normals of faces that will be rendered smooth
123 this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
229 * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
233 * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
234 * @param smooth
235 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
239 private void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) { argument
242 if (!smooth || n == null) {
/external/webrtc/src/modules/audio_processing/ns/
H A Dns_core.h74 float smooth[HALF_ANAL_BLOCKL]; member in struct:NSinst_t_
H A Dns_core.c137 inst->smooth[i] = (float)1.0;
148 inst->logLrtTimeAvg[i] = LRT_FEATURE_THR; //smooth LR ratio (same as threshold)
577 //conservative smooth noise spectrum from pause frames
640 // this is the average over all frequencies of the smooth log lrt
1002 * (inst->smooth[i]);
1138 inst->smooth[i] *= SMOOTH; // value set to 0.7 in define.h file
1139 inst->smooth[i] += ((float)1.0 - SMOOTH) * theFilter[i];
1141 inst->smooth[i] = theFilter[i];
1143 real[i] *= inst->smooth[i];
1144 imag[i] *= inst->smooth[
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/external/webkit/Source/WebKit/win/
H A DWebKitGraphics.cpp166 void WebKitSetShouldUseFontSmoothing(bool smooth) argument
168 WebCoreSetShouldUseFontSmoothing(smooth);
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
H A DAbstractHeightMap.java439 public void smooth(float np) { method in class:AbstractHeightMap
440 smooth(np, 1);
455 public void smooth(float np, int radius) { method in class:AbstractHeightMap
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
H A DMeshHelper.java150 // normalMap merges normals of faces that will be rendered smooth
163 boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
200 this.addNormal(n, normalMap, smooth, vertices[v1], vertices[v2], vertices[v3]);
235 this.addNormal(n, normalMap, smooth, vertices[v4]);
429 * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
434 * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
435 * @param smooth
436 * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
440 public void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) { argument
443 if (!smooth ||
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/external/srec/srec/cfront/
H A Dsp_fft.c850 int place_sample_data(fft_info *fft, fftdata *seq, fftdata *smooth, int num) argument
859 ASSERT(smooth);
865 fft->real[ii] = (fftdata)(seq[ii] * smooth[ii]);
/external/webp/src/enc/
H A Danalysis.c217 const int smooth = (enc->config_->preprocessing & 1); local
218 if (smooth) SmoothSegmentMap(enc);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
H A DCurvesHelper.java222 boolean smooth = (((Number) nurb.getFlatFieldValue("flag")).intValue() & 0x01) != 0;
247 result = this.applyBevelAndTaper(curve, bevelObject, taperObject, smooth, blenderContext);
328 result = this.applyBevelAndTaper(nurbCurve, bevelObject, taperObject, true, blenderContext);//TODO: smooth
382 * @param smooth
383 * the smooth flag
389 boolean smooth, BlenderContext blenderContext) {
393 //TODO: use the smooth var
412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
507 meshHelper.addNormal(n, normalMap, smooth, allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
388 applyBevelAndTaper(Curve curve, List<Geometry> bevelObject, Curve taperObject, boolean smooth, BlenderContext blenderContext) argument
/external/mesa3d/src/glsl/
H A Dast.h337 unsigned smooth:1; member in struct:ast_type_qualifier::__anon9479::__anon9480
H A Dglsl_parser_extras.cpp262 if (q->flags.q.smooth)
263 printf("smooth ");

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