Searched refs:sweep (Results 1 - 19 of 19) sorted by relevance

/external/valgrind/main/none/tests/s390x/
H A Dclc.c50 void sweep(int l) function
60 sweep(0);
61 sweep(1);
62 sweep(2);
63 sweep(3);
64 sweep(4);
65 sweep(5);
66 sweep(22);
/external/webkit/Source/WebCore/platform/graphics/android/
H A DPathAndroid.cpp176 float sweep = ea - sa; local
179 /* Note if clockwise and the sign of the sweep disagree. This particular
182 if (clockwise && (sweep > 0 || sweep < -g2PI)) {
183 sweep = fmodf(sweep, g2PI) - g2PI;
184 } else if (!clockwise && (sweep < 0 || sweep > g2PI)) {
185 sweep = fmodf(sweep, g2P
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/external/skia/third_party/glu/libtess/
H A DGNUmakefile85 sweep.h \
98 sweep.c \
H A Dalg-outline25 input and output during the line sweep process. At the very least,
38 3. Using a line-sweep algorithm, partition the plane into x-monotone
103 The edge dictionary describes the current intersection of the sweep
105 edges which intersect the sweep line, sorted by their current order of
108 (since they are crossed by the current sweep line).
110 The basic algorithm is to sweep from left to right, processing each
111 vertex. The processed portion of the mesh (left of the sweep line) is
118 computed. For unprocessed vertices (right of the sweep line), these
158 These are the most important invariants maintained during the sweep.
160 vertices cross the sweep lin
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/external/webkit/Source/WebCore/svg/
H A DSVGPathByteStreamSource.cpp103 bool SVGPathByteStreamSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) argument
109 sweep = readFlag();
H A DSVGPathSegListSource.cpp138 bool SVGPathSegListSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) argument
147 sweep = arcTo->sweepFlag();
H A DSVGPathStringSource.cpp224 bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) argument
232 || !parseArcFlag(m_current, m_end, sweep)
H A DSVGPathParser.cpp244 bool sweep; local
246 if (!m_source->parseArcToSegment(rx, ry, angle, largeArc, sweep, targetPoint))
270 return decomposeArcToCubic(angle, rx, ry, point1, targetPoint, largeArc, sweep);
272 m_consumer->arcTo(rx, ry, angle, largeArc, sweep, targetPoint, m_mode);
/external/skia/samplecode/
H A DSampleDither.cpp58 SkScalar sweep = SkFloatToScalar(360.0f); local
65 path.arcTo(bounds, 0, sweep, false);
67 path.arcTo(innerBounds, sweep, -sweep, false);
H A DSampleArc.cpp65 int start, int sweep) {
75 str.appendS32(sweep);
149 // printf("----- sweep %g %X\n", SkScalarToFloat(fSweep), SkDegreesToRadians(fSweep));
64 draw_label(SkCanvas* canvas, const SkRect& rect, int start, int sweep) argument
/external/webkit/Source/JavaScriptCore/heap/
H A DMarkedSpace.cpp117 void MarkedSpace::sweep() function in class:JSC::MarkedSpace
121 (*it)->sweep();
H A DMarkedBlock.cpp66 void MarkedBlock::sweep() function in class:JSC::MarkedBlock
H A DMarkedBlock.h59 void sweep();
H A DMarkedSpace.h71 void sweep();
H A DHeap.cpp407 m_markedSpace.sweep();
/external/webkit/Source/WebCore/platform/graphics/skia/
H A DPathSkia.cpp139 float sweep = ea - sa; local
141 SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat);
144 // Move to the start position (0 sweep means we add a single point).
/external/webkit/Source/WebCore/platform/graphics/cairo/
H A DPathCairo.cpp155 float sweep = endAngle - startAngle; local
157 if ((sweep <= -twoPI || sweep >= twoPI)
/external/skia/src/core/
H A DSkPath.cpp700 SkScalar sweep = SkIntToScalar(90); local
702 start += sweep;
703 sweep = -sweep;
706 path->arcTo(r, start, sweep, forceMoveTo);
817 /* If the sweep angle is nearly (but less than) 360, then due to precision
/external/skia/
H A DAndroid.mk441 third_party/glu/libtess/sweep.c \

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