/external/valgrind/main/none/tests/s390x/ |
H A D | clc.c | 50 void sweep(int l) function 60 sweep(0); 61 sweep(1); 62 sweep(2); 63 sweep(3); 64 sweep(4); 65 sweep(5); 66 sweep(22);
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/external/webkit/Source/WebCore/platform/graphics/android/ |
H A D | PathAndroid.cpp | 176 float sweep = ea - sa; local 179 /* Note if clockwise and the sign of the sweep disagree. This particular 182 if (clockwise && (sweep > 0 || sweep < -g2PI)) { 183 sweep = fmodf(sweep, g2PI) - g2PI; 184 } else if (!clockwise && (sweep < 0 || sweep > g2PI)) { 185 sweep = fmodf(sweep, g2P [all...] |
/external/skia/third_party/glu/libtess/ |
H A D | GNUmakefile | 85 sweep.h \ 98 sweep.c \
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H A D | alg-outline | 25 input and output during the line sweep process. At the very least, 38 3. Using a line-sweep algorithm, partition the plane into x-monotone 103 The edge dictionary describes the current intersection of the sweep 105 edges which intersect the sweep line, sorted by their current order of 108 (since they are crossed by the current sweep line). 110 The basic algorithm is to sweep from left to right, processing each 111 vertex. The processed portion of the mesh (left of the sweep line) is 118 computed. For unprocessed vertices (right of the sweep line), these 158 These are the most important invariants maintained during the sweep. 160 vertices cross the sweep lin [all...] |
/external/webkit/Source/WebCore/svg/ |
H A D | SVGPathByteStreamSource.cpp | 103 bool SVGPathByteStreamSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) argument 109 sweep = readFlag();
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H A D | SVGPathSegListSource.cpp | 138 bool SVGPathSegListSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) argument 147 sweep = arcTo->sweepFlag();
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H A D | SVGPathStringSource.cpp | 224 bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) argument 232 || !parseArcFlag(m_current, m_end, sweep)
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H A D | SVGPathParser.cpp | 244 bool sweep; local 246 if (!m_source->parseArcToSegment(rx, ry, angle, largeArc, sweep, targetPoint)) 270 return decomposeArcToCubic(angle, rx, ry, point1, targetPoint, largeArc, sweep); 272 m_consumer->arcTo(rx, ry, angle, largeArc, sweep, targetPoint, m_mode);
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/external/skia/samplecode/ |
H A D | SampleDither.cpp | 58 SkScalar sweep = SkFloatToScalar(360.0f); local 65 path.arcTo(bounds, 0, sweep, false); 67 path.arcTo(innerBounds, sweep, -sweep, false);
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H A D | SampleArc.cpp | 65 int start, int sweep) { 75 str.appendS32(sweep); 149 // printf("----- sweep %g %X\n", SkScalarToFloat(fSweep), SkDegreesToRadians(fSweep)); 64 draw_label(SkCanvas* canvas, const SkRect& rect, int start, int sweep) argument
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/external/webkit/Source/JavaScriptCore/heap/ |
H A D | MarkedSpace.cpp | 117 void MarkedSpace::sweep() function in class:JSC::MarkedSpace 121 (*it)->sweep();
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H A D | MarkedBlock.cpp | 66 void MarkedBlock::sweep() function in class:JSC::MarkedBlock
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H A D | MarkedBlock.h | 59 void sweep();
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H A D | MarkedSpace.h | 71 void sweep();
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H A D | Heap.cpp | 407 m_markedSpace.sweep();
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
H A D | PathSkia.cpp | 139 float sweep = ea - sa; local 141 SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat); 144 // Move to the start position (0 sweep means we add a single point).
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
H A D | PathCairo.cpp | 155 float sweep = endAngle - startAngle; local 157 if ((sweep <= -twoPI || sweep >= twoPI)
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/external/skia/src/core/ |
H A D | SkPath.cpp | 700 SkScalar sweep = SkIntToScalar(90); local 702 start += sweep; 703 sweep = -sweep; 706 path->arcTo(r, start, sweep, forceMoveTo); 817 /* If the sweep angle is nearly (but less than) 360, then due to precision
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/external/skia/ |
H A D | Android.mk | 441 third_party/glu/libtess/sweep.c \
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