Searched refs:swiz_idx (Results 1 - 2 of 2) sorted by relevance

/external/mesa3d/src/glsl/
H A Dir.cpp1222 int swiz_idx[4] = { 0, 0, 0, 0 }; local
1242 swiz_idx[i] = idx_map[str[i] - 'a'] - base;
1243 if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
1250 return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2],
1251 swiz_idx[3], i);
H A Dir_constant_expression.cpp835 const unsigned swiz_idx[4] = { local
842 case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break;
843 case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break;
844 case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break;

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