/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
H A D | swim.c | 48 glRotatef(fish->theta, 1.0, 0.0, 0.0); 57 fish->theta = 0.0; 60 fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); 61 fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); 62 fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); 79 thetal = fish->theta; 83 if (ttheta > fish->theta + 0.25) { 84 fish->theta += 0.5; 85 } else if (ttheta < fish->theta - 0.25) { 86 fish->theta [all...] |
H A D | atlantis.h | 47 float x, y, z, phi, theta, psi, v; member in struct:_fishRec
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H A D | atlantis.c | 116 dolph.theta = 0.0; 123 momWhale.theta = 0.0; 130 babyWhale.theta = 0.0;
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
H A D | swim.c | 48 glRotatef(fish->theta, 1.0, 0.0, 0.0); 57 fish->theta = 0.0; 60 fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); 61 fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); 62 fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); 79 thetal = fish->theta; 83 if (ttheta > fish->theta + 0.25) { 84 fish->theta += 0.5; 85 } else if (ttheta < fish->theta - 0.25) { 86 fish->theta [all...] |
H A D | atlantis.h | 47 float x, y, z, phi, theta, psi, v; member in struct:_fishRec
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H A D | atlantis.c | 116 dolph.theta = 0.0; 123 momWhale.theta = 0.0; 130 babyWhale.theta = 0.0;
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
H A D | swim.c | 48 glRotatef(fish->theta, 1.0, 0.0, 0.0); 57 fish->theta = 0.0; 60 fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); 61 fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); 62 fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); 79 thetal = fish->theta; 83 if (ttheta > fish->theta + 0.25) { 84 fish->theta += 0.5; 85 } else if (ttheta < fish->theta - 0.25) { 86 fish->theta [all...] |
H A D | atlantis.h | 47 float x, y, z, phi, theta, psi, v; member in struct:_fishRec
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H A D | atlantis.c | 116 dolph.theta = 0.0; 123 momWhale.theta = 0.0; 130 babyWhale.theta = 0.0;
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/external/valgrind/main/none/tests/amd64/ |
H A D | bug132918.c | 44 double theta; local 50 theta = (2.0 * 3.14159) / 10.0 * (double)i; 51 do_fprem(&r, 12.3*sin(theta), cos(theta)); show("xx", &r);
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/external/freetype/src/base/ |
H A D | fttrigon.c | 187 FT_Angle theta ) 198 while ( theta <= -FT_ANGLE_PI2 ) 202 theta += FT_ANGLE_PI; 205 while ( theta > FT_ANGLE_PI2 ) 209 theta -= FT_ANGLE_PI; 215 if ( theta < 0 ) 220 theta += *arctanptr++; 227 theta -= *arctanptr++; 234 if ( theta < 0 ) 239 theta 258 FT_Fixed theta; local [all...] |
H A D | ftstroke.c | 103 FT_Angle theta; local 142 theta = ft_pos_abs( FT_Angle_Diff( *angle_in, *angle_out ) ); 144 return FT_BOOL( theta < FT_SMALL_CONIC_THRESHOLD ); 531 FT_Angle total, angle, step, rotate, next, theta; local 556 theta = step; 557 if ( theta < 0 ) 558 theta = -theta; 560 theta >>= 1; 568 length = FT_MulDiv( radius, FT_Sin( theta ) * 983 FT_Angle phi, theta, rotate; local 1055 FT_Angle theta = 0, phi = 0; local 1434 FT_Angle theta, phi, rotate, alpha0 = 0; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
H A D | PQTorus.java | 150 float r, x, y, z, theta = 0.0f, beta = 0.0f; 155 theta += thetaStep; 159 r = (0.5f * (2.0f + FastMath.sin(q * theta)) * radius); 160 x = (r * FastMath.cos(p * theta) * radius); 161 y = (r * FastMath.sin(p * theta) * radius); 162 z = (r * FastMath.cos(q * theta) * radius); 166 r = (0.5f * (2.0f + FastMath.sin(q * (theta + 0.01f))) * radius); 167 x = (r * FastMath.cos(p * (theta + 0.01f)) * radius); 168 y = (r * FastMath.sin(p * (theta + 0.01f)) * radius); 169 z = (r * FastMath.cos(q * (theta [all...] |
H A D | Torus.java | 138 float theta = FastMath.TWO_PI * circleFraction; 139 float cosTheta = FastMath.cos(theta); 140 float sinTheta = FastMath.sin(theta);
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/external/webkit/Source/WebCore/platform/audio/ |
H A D | Biquad.cpp | 199 double theta = piDouble * cutoff; 200 double sn = 0.5 * d * sin(theta); 202 double gamma = (0.5 + beta) * cos(theta); 220 double theta = piDouble * cutoff; 221 double sn = 0.5 * d * sin(theta); 223 double gamma = (0.5 + beta) * cos(theta); 235 double theta = piDouble * cutoff; 239 double alpha = 0.5 * sin(theta) * sqrt((A + 1.0 / A) * (1.0 / S - 1.0) + 2.0); 241 double k = cos(theta);
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
H A D | Ring.java | 190 + FastMath.nextRandomFloat() * (outer2 - inner2)), theta = FastMath
199 result.set(b1).multLocal(r * FastMath.cos(theta)).addLocal(center);
200 result.scaleAdd(r * FastMath.sin(theta), b2, result);
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H A D | Quaternion.java | 656 float theta = FastMath.acos(result);
657 float invSinTheta = 1f / FastMath.sin(theta);
661 scale0 = FastMath.sin((1 - t) * theta) * invSinTheta;
662 scale1 = FastMath.sin((t * theta)) * invSinTheta;
713 float theta = FastMath.acos(result);
714 float invSinTheta = 1f / FastMath.sin(theta);
718 scale0 = FastMath.sin((1 - changeAmnt) * theta) * invSinTheta;
719 scale1 = FastMath.sin((changeAmnt * theta)) * invSinTheta;
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/external/opencv/cv/src/ |
H A D | cvcamshift.cpp | 175 double theta = 0, square; local 235 theta = atan2( 2 * b, a - c + square ); 238 cs = cos( theta ); 239 sn = sin( theta ); 253 theta = CV_PI*0.5 - theta; 292 box->angle = (float)(theta*180./CV_PI);
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H A D | cvhough.cpp | 78 rho and theta are discretization steps (in pixels and radians correspondingly). 81 array of (rho, theta) pairs. linesMax is the buffer size (number of pairs). 85 icvHoughLinesStandard( const CvMat* img, float rho, float theta, argument 114 numangle = cvRound(CV_PI / theta); 123 for( ang = 0, n = 0; n < numangle; ang += theta, n++ ) 166 line.angle = n * theta; 192 float rho, float theta, int threshold, 211 int rn, tn; /* number of rho and theta discrete values */ 215 float r, t; /* Current rho and theta */ 238 CV_ASSERT( linesMax > 0 && rho > 0 && theta > 191 icvHoughLinesSDiv( const CvMat* img, float rho, float theta, int threshold, int srn, int stn, CvSeq* lines, int linesMax ) argument 483 icvHoughLinesProbabalistic( CvMat* image, float rho, float theta, int threshold, int lineLength, int lineGap, CvSeq *lines, int linesMax ) argument 740 cvHoughLines2( CvArr* src_image, void* lineStorage, int method, double rho, double theta, int threshold, double param1, double param2 ) argument [all...] |
/external/srec/srec/clib/ |
H A D | jacobi.c | 128 double theta = 0.5 * h / a[i][j]; local 129 t = 1.0 / (fabs(theta) + sqrt(1.0 + theta * theta)); 130 if (theta < 0.0) t = -t;
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/external/clang/test/CodeGenCXX/ |
H A D | mangle-ms.cpp | 134 void theta(theta_arg^ block) {} 135 // CHECK: @"\01?theta@@YAXP_EAHHH@Z@Z"
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/external/valgrind/main/perf/ |
H A D | ffbench.c | 176 double theta, wi, wpi, wpr, wr, wtemp; local 209 theta = isign * 6.28318530717959 / (ifp2 / ip1); 210 wtemp = sin(0.5 * theta); 212 wpi = sin(theta);
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
H A D | d3drmdef.h | 352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
H A D | D3DRMDEF.H | 352 * Set the rotation part of a matrix to be a rotation of theta radians
356 extern LPD3DVECTOR D3DRMAPI D3DRMVectorRotate(LPD3DVECTOR r, LPD3DVECTOR v, LPD3DVECTOR axis, D3DVALUE theta);
369 * Returns a unit quaternion that represents a rotation of theta radians
375 D3DVALUE theta);
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/external/proguard/src/proguard/gui/splash/ |
H A D | OverrideGraphics2D.java | 524 public void rotate(double theta) argument 526 graphics.rotate(theta); 529 public void rotate(double theta, double x, double y) argument 531 graphics.rotate(theta, x, y);
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