Searched refs:turbulenceFunctionResult (Results 1 - 1 of 1) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/filters/
H A DFETurbulence.cpp311 float turbulenceFunctionResult = 0; local
316 turbulenceFunctionResult += noise2D(paintingData, noiseVector) / ratio;
318 turbulenceFunctionResult += fabsf(noise2D(paintingData, noiseVector)) / ratio;
332 // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult * 255) + 255) / 2 by fractalNoise
333 // and (turbulenceFunctionResult * 255) by turbulence.
335 turbulenceFunctionResult = turbulenceFunctionResult * 0.5f + 0.5f;
337 turbulenceFunctionResult = std::max(std::min(turbulenceFunctionResult,
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