Searched refs:getProtectedTexName (Results 1 - 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DLayerScreenshot.cpp142 texName = mFlinger->getProtectedTexName();
H A DSurfaceFlinger.h373 GLuint getProtectedTexName() const { function in class:android::SurfaceFlinger
H A DLayer.cpp374 glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());

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