Searched refs:playerMuteSolo (Results 1 - 1 of 1) sorted by relevance

/frameworks/wilhelm/tests/sandbox/
H A Dintbufq.c137 SLMuteSoloItf playerMuteSolo; local
138 result = (*playerObject)->GetInterface(playerObject, SL_IID_MUTESOLO, &playerMuteSolo);
141 result = (*playerMuteSolo)->GetNumChannels(playerMuteSolo, &numChannels);

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