/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
H A D | Texture.java | 40 public void draw(GLCanvas canvas, int x, int y); method in interface:Texture 41 public void draw(GLCanvas canvas, int x, int y, int w, int h); method in interface:Texture
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H A D | ScreenNail.java | 23 public void draw(GLCanvas canvas, int x, int y, int width, int height); method in interface:ScreenNail 25 // We do not need to draw this ScreenNail in this frame. 32 public void draw(GLCanvas canvas, RectF source, RectF dest); method in interface:ScreenNail
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H A D | BitmapScreenNail.java | 40 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:BitmapScreenNail 41 mBitmapTexture.draw(canvas, x, y, width, height); 55 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:BitmapScreenNail
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H A D | ColorTexture.java | 35 public void draw(GLCanvas canvas, int x, int y) { method in class:ColorTexture 36 draw(canvas, x, y, mWidth, mHeight); 40 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:ColorTexture
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H A D | FadeInTexture.java | 35 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:FadeInTexture 39 mTexture.draw(canvas, x, y, w, h);
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H A D | FadeOutTexture.java | 33 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:FadeOutTexture 37 mTexture.draw(canvas, x, y, w, h);
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H A D | FadeTexture.java | 44 public void draw(GLCanvas canvas, int x, int y) { method in class:FadeTexture 45 draw(canvas, x, y, mWidth, mHeight);
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H A D | ProgressSpinner.java | 57 public void draw(GLCanvas canvas, int x, int y) { method in class:ProgressSpinner 73 mOuter.draw(canvas, -mOuter.getWidth() / 2, -mOuter.getHeight() / 2); 75 mInner.draw(canvas, -mInner.getWidth() / 2, -mInner.getHeight() / 2);
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H A D | AbstractSlotRenderer.java | 59 content.draw(canvas, 0, 0); 71 v.draw(canvas, 0, 0, w, h); 74 mVideoPlayIcon.draw(canvas, (width - s) / 2, (height - s) / 2, s, s); 79 mPanoramaIcon.draw(canvas, (width - iconSize) / 2, (height - iconSize) / 2, 111 frame.draw(canvas, x - padding.left, y - padding.top, width + padding.left + padding.right,
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H A D | MultiLineTexture.java | 49 mLayout.draw(canvas);
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H A D | TiledScreenNail.java | 28 // - If we need to draw before the bitmap is available, we draw a rectange of 157 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:TiledScreenNail 176 mTexture.draw(canvas, x, y, width, height); 181 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:TiledScreenNail 188 mTexture.draw(canvas, source, dest); 193 // In that case, we count it as animating state and we will draw
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H A D | BasicTexture.java | 120 // Currently our background is black, so we can draw the thumbnails without 131 public void draw(GLCanvas canvas, int x, int y) { method in class:BasicTexture 136 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:BasicTexture
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H A D | SurfaceTextureScreenNail.java | 106 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:SurfaceTextureScreenNail 126 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:SurfaceTextureScreenNail
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/packages/apps/Camera/src/com/android/camera/ui/ |
H A D | RenderOverlay.java | 39 public void draw(Canvas canvas); method in interface:RenderOverlay.Renderer 149 public void draw(Canvas canvas) { method in class:RenderOverlay.RenderView 150 super.draw(canvas); 154 renderer.draw(canvas);
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H A D | PieItem.java | 192 public void draw(Canvas canvas) { method in class:PieItem 193 mDrawable.draw(canvas);
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/packages/apps/Gallery/src/com/android/camera/ |
H A D | ActionMenuButton.java | 74 public void draw(Canvas canvas) { method in class:ActionMenuButton 87 super.draw(canvas);
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H A D | GalleryPickerItem.java | 81 mFrame.draw(canvas); 83 mOverlay.draw(canvas);
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
H A D | TextureTest.java | 89 texture.draw(canvas, 100, 200, 1, 1); 92 texture.draw(canvas, 0, 0); 106 texture.draw(canvas, 0, 0); 141 // draw it and the bitmap should be fetched. 144 texture.draw(canvas, 0, 0); 155 // draw it again and the bitmap should be fetched again. 156 texture.draw(canvas, 0, 0);
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/packages/apps/Settings/src/com/android/settings/widget/ |
H A D | ChartGridView.java | 103 secondary.draw(canvas); 114 primary.draw(canvas); 118 mBorder.draw(canvas); 126 start.draw(canvas); 134 end.draw(canvas);
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/packages/apps/Launcher2/src/com/android/launcher2/ |
H A D | BubbleTextView.java | 125 // so we just need to do an invalidate to trigger draw 164 * @param destCanvas the canvas to draw on 183 draw(destCanvas); 276 public void draw(Canvas canvas) { method in class:BubbleTextView 288 background.draw(canvas); 291 background.draw(canvas); 296 // If text is transparent, don't draw any shadow 299 super.draw(canvas); 305 super.draw(canvas); 311 super.draw(canva [all...] |
H A D | HolographicViewHelper.java | 79 d.draw(canvas); 97 d.draw(canvas);
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/packages/apps/Camera/src/com/android/camera/ |
H A D | CaptureAnimManager.java | 119 review.draw(canvas, (int) mX, (int) mY, mDrawWidth, mDrawHeight); 140 review.draw(canvas, (int) x, (int) y, mDrawWidth, mDrawHeight);
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H A D | SwitchAnimManager.java | 115 review.draw(canvas, reviewX, reviewY, Math.round(reviewWidth), 140 review.draw(canvas, reviewX, reviewY, Math.round(reviewWidth),
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/packages/apps/Settings/src/com/android/settings/drawable/ |
H A D | DrawableWrapper.java | 43 public void draw(Canvas canvas) { method in class:DrawableWrapper 44 mDrawable.draw(canvas);
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/packages/apps/Browser/src/com/android/browser/view/ |
H A D | PieListView.java | 39 * this will be called before the first draw call 68 public void draw(Canvas canvas) { method in class:PieListView
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