Searched refs:draw (Results 1 - 25 of 128) sorted by relevance

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/packages/apps/Gallery2/src/com/android/gallery3d/ui/
H A DTexture.java40 public void draw(GLCanvas canvas, int x, int y); method in interface:Texture
41 public void draw(GLCanvas canvas, int x, int y, int w, int h); method in interface:Texture
H A DScreenNail.java23 public void draw(GLCanvas canvas, int x, int y, int width, int height); method in interface:ScreenNail
25 // We do not need to draw this ScreenNail in this frame.
32 public void draw(GLCanvas canvas, RectF source, RectF dest); method in interface:ScreenNail
H A DBitmapScreenNail.java40 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:BitmapScreenNail
41 mBitmapTexture.draw(canvas, x, y, width, height);
55 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:BitmapScreenNail
H A DColorTexture.java35 public void draw(GLCanvas canvas, int x, int y) { method in class:ColorTexture
36 draw(canvas, x, y, mWidth, mHeight);
40 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:ColorTexture
H A DFadeInTexture.java35 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:FadeInTexture
39 mTexture.draw(canvas, x, y, w, h);
H A DFadeOutTexture.java33 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:FadeOutTexture
37 mTexture.draw(canvas, x, y, w, h);
H A DFadeTexture.java44 public void draw(GLCanvas canvas, int x, int y) { method in class:FadeTexture
45 draw(canvas, x, y, mWidth, mHeight);
H A DProgressSpinner.java57 public void draw(GLCanvas canvas, int x, int y) { method in class:ProgressSpinner
73 mOuter.draw(canvas, -mOuter.getWidth() / 2, -mOuter.getHeight() / 2);
75 mInner.draw(canvas, -mInner.getWidth() / 2, -mInner.getHeight() / 2);
H A DAbstractSlotRenderer.java59 content.draw(canvas, 0, 0);
71 v.draw(canvas, 0, 0, w, h);
74 mVideoPlayIcon.draw(canvas, (width - s) / 2, (height - s) / 2, s, s);
79 mPanoramaIcon.draw(canvas, (width - iconSize) / 2, (height - iconSize) / 2,
111 frame.draw(canvas, x - padding.left, y - padding.top, width + padding.left + padding.right,
H A DMultiLineTexture.java49 mLayout.draw(canvas);
H A DTiledScreenNail.java28 // - If we need to draw before the bitmap is available, we draw a rectange of
157 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:TiledScreenNail
176 mTexture.draw(canvas, x, y, width, height);
181 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:TiledScreenNail
188 mTexture.draw(canvas, source, dest);
193 // In that case, we count it as animating state and we will draw
H A DBasicTexture.java120 // Currently our background is black, so we can draw the thumbnails without
131 public void draw(GLCanvas canvas, int x, int y) { method in class:BasicTexture
136 public void draw(GLCanvas canvas, int x, int y, int w, int h) { method in class:BasicTexture
H A DSurfaceTextureScreenNail.java106 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:SurfaceTextureScreenNail
126 public void draw(GLCanvas canvas, RectF source, RectF dest) { method in class:SurfaceTextureScreenNail
/packages/apps/Camera/src/com/android/camera/ui/
H A DRenderOverlay.java39 public void draw(Canvas canvas); method in interface:RenderOverlay.Renderer
149 public void draw(Canvas canvas) { method in class:RenderOverlay.RenderView
150 super.draw(canvas);
154 renderer.draw(canvas);
H A DPieItem.java192 public void draw(Canvas canvas) { method in class:PieItem
193 mDrawable.draw(canvas);
/packages/apps/Gallery/src/com/android/camera/
H A DActionMenuButton.java74 public void draw(Canvas canvas) { method in class:ActionMenuButton
87 super.draw(canvas);
H A DGalleryPickerItem.java81 mFrame.draw(canvas);
83 mOverlay.draw(canvas);
/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
H A DTextureTest.java89 texture.draw(canvas, 100, 200, 1, 1);
92 texture.draw(canvas, 0, 0);
106 texture.draw(canvas, 0, 0);
141 // draw it and the bitmap should be fetched.
144 texture.draw(canvas, 0, 0);
155 // draw it again and the bitmap should be fetched again.
156 texture.draw(canvas, 0, 0);
/packages/apps/Settings/src/com/android/settings/widget/
H A DChartGridView.java103 secondary.draw(canvas);
114 primary.draw(canvas);
118 mBorder.draw(canvas);
126 start.draw(canvas);
134 end.draw(canvas);
/packages/apps/Launcher2/src/com/android/launcher2/
H A DBubbleTextView.java125 // so we just need to do an invalidate to trigger draw
164 * @param destCanvas the canvas to draw on
183 draw(destCanvas);
276 public void draw(Canvas canvas) { method in class:BubbleTextView
288 background.draw(canvas);
291 background.draw(canvas);
296 // If text is transparent, don't draw any shadow
299 super.draw(canvas);
305 super.draw(canvas);
311 super.draw(canva
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H A DHolographicViewHelper.java79 d.draw(canvas);
97 d.draw(canvas);
/packages/apps/Camera/src/com/android/camera/
H A DCaptureAnimManager.java119 review.draw(canvas, (int) mX, (int) mY, mDrawWidth, mDrawHeight);
140 review.draw(canvas, (int) x, (int) y, mDrawWidth, mDrawHeight);
H A DSwitchAnimManager.java115 review.draw(canvas, reviewX, reviewY, Math.round(reviewWidth),
140 review.draw(canvas, reviewX, reviewY, Math.round(reviewWidth),
/packages/apps/Settings/src/com/android/settings/drawable/
H A DDrawableWrapper.java43 public void draw(Canvas canvas) { method in class:DrawableWrapper
44 mDrawable.draw(canvas);
/packages/apps/Browser/src/com/android/browser/view/
H A DPieListView.java39 * this will be called before the first draw call
68 public void draw(Canvas canvas) { method in class:PieListView

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