Searched refs:onFrameAvailable (Results 1 - 5 of 5) sorted by relevance

/packages/apps/Gallery2/src/com/android/gallery3d/ui/
H A DSurfaceTextureScreenNail.java139 abstract public void onFrameAvailable(SurfaceTexture surfaceTexture); method in class:SurfaceTextureScreenNail
/packages/apps/Camera/src/com/android/camera/
H A DCameraScreenNail.java53 // True if first onFrameAvailable has been called. If screen nail is drawn
308 // onFrameAvailable will not be called. Animation state
309 // relies on onFrameAvailable.
382 public void onFrameAvailable(SurfaceTexture surfaceTexture) { method in class:CameraScreenNail
H A DPanoramaModule.java243 // If we call onFrameAvailable after pausing, the GL thread will crash.
460 public void onFrameAvailable(SurfaceTexture surface) { method in class:PanoramaModule
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
H A DSurfaceTextureView.java194 public void onFrameAvailable(SurfaceTexture surfaceTexture) {
/packages/apps/LegacyCamera/src/com/android/camera/panorama/
H A DPanoramaActivity.java513 public synchronized void onFrameAvailable(SurfaceTexture surface) { method in class:PanoramaActivity
517 // Frames might still be available after the activity is paused. If we call onFrameAvailable

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