Searched refs:array_id (Results 1 - 6 of 6) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
H A DGLESv2Context.cpp95 GLenum array_id = (*it).first; local
97 if(!isArrEnabled(array_id)) continue;
101 if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
104 setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride, p->getNormalized());
107 setupArr(p->getData(),array_id,p->getType(),
119 bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) { argument
131 convertDirect(cArrs,first,count,array_id,p);
133 convertIndirect(cArrs,count,type,indices,array_id,p);
137 convertDirectVBO(cArrs,first,count,array_id,p) ;
139 convertIndirectVBO(cArrs,count,type,indices,array_id,
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H A DGLESv2Context.h45 bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id);
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
H A DGLEScmContext.cpp92 void GLEScmContext::setupArrayPointerHelper(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLenum array_id,GLESpointer* p){ argument
96 if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
99 setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride,GL_FALSE, cArrs.getCurrentIndex());
102 setupArr(p->getData(),array_id,dataType,size,p->getStride(), GL_FALSE);
113 GLenum array_id = (*it).first; local
115 if(!isArrEnabled(array_id)) continue;
116 if(array_id == GL_TEXTURE_COORD_ARRAY) continue; //handling textures later
117 setupArrayPointerHelper(cArrs,first,count,type,indices,direct,array_id,p);
133 GLenum array_id = GL_TEXTURE_COORD_ARRAY; local
134 GLESpointer* p = m_map[array_id];
217 needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) argument
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H A DGLEScmContext.h55 bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id);
57 void setupArrayPointerHelper(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLenum array_id,GLESpointer* p);
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
H A DGLEScontext.h182 virtual bool needConvert(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) = 0;
183 void convertDirect(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer* p);
184 void convertDirectVBO(GLESConversionArrays& fArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer* p);
185 void convertIndirect(GLESConversionArrays& fArrs,GLsizei count,GLenum type,const GLvoid* indices,GLenum array_id,GLESpointer* p);
186 void convertIndirectVBO(GLESConversionArrays& fArrs,GLsizei count,GLenum indices_type,const GLvoid* indices,GLenum array_id,GLESpointer* p);
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
H A DGLEScontext.cpp310 void GLEScontext::convertDirect(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer* p) { argument
327 void GLEScontext::convertDirectVBO(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer* p) { argument
369 void GLEScontext::convertIndirect(GLESConversionArrays& cArrs,GLsizei count,GLenum indices_type,const GLvoid* indices,GLenum array_id,GLESpointer* p) { argument
387 void GLEScontext::convertIndirectVBO(GLESConversionArrays& cArrs,GLsizei count,GLenum indices_type,const GLvoid* indices,GLenum array_id,GLESpointer* p) { argument

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