/frameworks/base/core/jni/android/graphics/ |
H A D | Utils.h | 25 #include <androidfw/Asset.h> 31 AssetStreamAdaptor(Asset* a) : fAsset(a) {} 36 Asset* fAsset;
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H A D | Typeface.cpp | 58 AssetStream(Asset* asset, bool hasMemoryBase) : fAsset(asset) 111 Asset* fAsset; 128 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER);
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H A D | BitmapRegionDecoder.cpp | 41 #include <androidfw/Asset.h> 167 jint native_asset, // Asset 170 Asset* asset = reinterpret_cast<Asset*>(native_asset);
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H A D | BitmapFactory.cpp | 18 #include <androidfw/Asset.h> 464 static SkStream* copyAssetToStream(Asset* asset) { 493 Asset* asset = reinterpret_cast<Asset*>(native_asset);
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H A D | Movie.cpp | 8 #include <androidfw/Asset.h>
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/frameworks/base/include/androidfw/ |
H A D | Asset.h | 18 // Class providing access to a read-only asset. Asset objects are NOT 41 * "Asset" is the base class for all types of assets. The classes below 45 class Asset { class in namespace:android 47 virtual ~Asset(void); 122 Asset(void); // constructor; only invoked indirectly 134 Asset(const Asset& src); 135 Asset& operator=(const Asset& src); 143 static Asset* createFromFil [all...] |
H A D | AssetManager.h | 18 // Asset management class. AssetManager objects are thread-safe. 23 #include <androidfw/Asset.h> 53 class Asset; // fwd decl for things that include Asset.h first 62 * The purpose of the AssetManager is to create Asset objects. To do 135 typedef Asset::AccessMode AccessMode; // typing shortcut 144 * be freed by calling Asset::close(). 146 Asset* open(const char* fileName, AccessMode mode); 156 Asset* openNonAsset(const char* fileName, AccessMode mode); 162 Asset* openNonAsse [all...] |
H A D | ResourceTypes.h | 23 #include <androidfw/Asset.h> 1283 status_t add(Asset* asset, void* cookie, 1568 Asset* asset, bool copyData, const Asset* idmap);
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/frameworks/base/native/android/ |
H A D | asset_manager.cpp | 21 #include <androidfw/Asset.h> 49 Asset* mAsset; 51 AAsset(Asset* asset) : mAsset(asset) { } 70 * Asset Manager functionality 89 Asset::AccessMode amMode; 92 amMode = Asset::ACCESS_UNKNOWN; 95 amMode = Asset::ACCESS_RANDOM; 98 amMode = Asset::ACCESS_STREAMING; 101 amMode = Asset::ACCESS_BUFFER; 108 Asset* asse [all...] |
/frameworks/rs/ |
H A D | rsFileA3D.h | 30 class Asset; 62 bool load(Asset *asset); 87 Asset *mAsset;
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H A D | rsFileA3D.cpp | 26 #include <androidfw/Asset.h> 91 bool FileA3D::load(Asset *asset) { 429 ALOGE("File load failed. Asset stream is NULL"); 444 Asset *asset = static_cast<Asset *>(_asset);
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/frameworks/base/libs/androidfw/ |
H A D | Asset.cpp | 24 #include <androidfw/Asset.h> 50 static Asset* gHead = NULL; 51 static Asset* gTail = NULL; 53 int32_t Asset::getGlobalCount() 59 String8 Asset::getAssetAllocations() 63 Asset* cur = gHead; 79 Asset::Asset(void) function in class:Asset 92 //ALOGI("Creating Asset %p #%d\n", this, gCount); 95 Asset [all...] |
H A D | AssetManager.cpp | 24 #include <androidfw/Asset.h> 69 static Asset* const kExcludedAsset = (Asset*) 0xd000000d; 172 ALOGW("Asset path %s is neither a directory nor file (type=%d).", 188 ALOGV("In %p Asset %s path: %s", this, 319 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap); 499 Asset* AssetManager::open(const char* fileName, AccessMode mode) 521 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i)); 536 Asset* AssetManage [all...] |
H A D | Android.mk | 22 Asset.cpp \
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H A D | ResourceTypes.cpp | 2746 return add(data, size, cookie, NULL, copyData, reinterpret_cast<const Asset*>(idmap)); 2749 status_t ResTable::add(Asset* asset, void* cookie, bool copyData, const void* idmap) 2757 return add(data, size, cookie, asset, copyData, reinterpret_cast<const Asset*>(idmap)); 2785 Asset* asset, bool copyData, const Asset* idmap) 2793 const void* idmap_data = const_cast<Asset*>(idmap)->getBuffer(true);
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/frameworks/base/core/jni/ |
H A D | android_util_AssetManager.cpp | 34 #include <androidfw/Asset.h> 131 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM 132 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) { 137 Asset* a = am->open(fileName8.c_str(), (Asset::AccessMode)mode); 144 //printf("Created Asset Stream: %p\n", a); 149 static jobject returnParcelFileDescriptor(JNIEnv* env, Asset* a, jlongArray outOffsets) 196 Asset* [all...] |
/frameworks/base/tools/aapt/ |
H A D | Android.mk | 4 # Android Asset Packaging Tool
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H A D | Command.cpp | 4 // Android Asset Packaging Tool main entry point. 29 printf("Android Asset Packaging Tool, v0.2\n"); 208 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", 209 Asset::ACCESS_BUFFER); 433 Asset* asset = NULL; 497 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER); 524 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER); 543 Asset::ACCESS_BUFFER);
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/frameworks/base/graphics/jni/ |
H A D | android_renderscript_RenderScript.cpp | 32 #include <androidfw/Asset.h> 786 Asset* asset = reinterpret_cast<Asset*>(native_asset); 801 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); 869 Asset* asset = reinterpret_cast<Asset*>(native_asset); 889 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER);
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 102 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
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