Searched refs:BIC (Results 1 - 5 of 5) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
H A D | GGLAssembler.cpp | 834 case GGL_AND_REVERSE: BIC(AL, 0, pixel.reg, s.reg, d.reg); break; 836 case GGL_AND_INVERTED: BIC(AL, 0, pixel.reg, d.reg, s.reg); break; 846 BIC(AL, 0, pixel.reg, d.reg, s.reg); 850 BIC(AL, 0, pixel.reg, s.reg, d.reg); 922 BIC( AL, 0, d, s, imm(newMask) );
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H A D | load_store.cpp | 129 BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask; 139 BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask;
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H A D | texturing.cpp | 105 BIC(AL, 0, c, c, reg_imm(c, ASR, 31)); 223 BIC(AL, 0, fragment.reg, fragment.reg, 1162 BIC(AL, 0, d, d, reg_imm(d, ASR, 31));
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H A D | ARMAssemblerInterface.h | 236 BIC(int cc, int s, int Rd, int Rn, uint32_t Op2) { function in class:android::ARMAssemblerInterface
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H A D | blending.cpp | 55 BIC(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, ASR, 31));
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