Searched refs:CORRUPTIBLE (Results 1 - 5 of 5) sorted by relevance

/system/core/libpixelflinger/codeflinger/
H A Dblending.cpp41 if (!(temp.flags & CORRUPTIBLE)) {
43 temp.flags |= CORRUPTIBLE;
46 integer_t fogColor(scratches.obtain(), 8, CORRUPTIBLE);
50 integer_t factor(scratches.obtain(), 16, CORRUPTIBLE);
81 temp = component_t(regs.obtain(), CORRUPTIBLE);
137 if (temp.l && (temp.flags & CORRUPTIBLE)) {
146 // here we know temp is not CORRUPTIBLE
149 fragment.flags |= CORRUPTIBLE;
152 if (!(temp.flags & CORRUPTIBLE)) {
156 temp.flags &= ~CORRUPTIBLE;
[all...]
H A Dtexturing.cpp186 fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE);
212 // non CORRUPTIBLE so that the texture env or blending code
216 fragment.flags &= ~CORRUPTIBLE;
1104 texel.flags |= CORRUPTIBLE;
1177 integer_t texel(locals.obtain(), 32, CORRUPTIBLE);
1240 int t = (texel.flags & CORRUPTIBLE) ? texel.reg : dest.reg;
1270 integer_t texel(locals.obtain(), 32, CORRUPTIBLE);
1271 integer_t factor(locals.obtain(), 32, CORRUPTIBLE);
1286 incomingNorm.flags |= CORRUPTIBLE;
1307 integer_t color(locals.obtain(), 8, CORRUPTIBLE);
[all...]
H A DGGLAssembler.cpp259 pixel.flags &= ~CORRUPTIBLE;
286 pixel.flags |= CORRUPTIBLE;
543 // (so we know for sure fragment is CORRUPTIBLE)
570 if (fragment.flags & CORRUPTIBLE) {
571 fragment.flags &= ~CORRUPTIBLE;
582 fragment.size(), CORRUPTIBLE);
825 if (!(pixel.flags & CORRUPTIBLE)) {
827 pixel.flags |= CORRUPTIBLE;
941 if (!(pixel.flags & CORRUPTIBLE)) {
943 pixel.flags |= CORRUPTIBLE;
[all...]
H A DGGLAssembler.h192 CORRUPTIBLE = 0x0004, enumerator in enum:android::GGLAssembler::__anon418
348 if (!(r.flags & CORRUPTIBLE)) {
350 r.flags |= CORRUPTIBLE;
H A Dload_store.cpp48 if (!(s.flags & CORRUPTIBLE)) {
273 if (s.flags & CORRUPTIBLE) {

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