Searched refs:CORRUPTIBLE (Results 1 - 5 of 5) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
H A D | blending.cpp | 41 if (!(temp.flags & CORRUPTIBLE)) { 43 temp.flags |= CORRUPTIBLE; 46 integer_t fogColor(scratches.obtain(), 8, CORRUPTIBLE); 50 integer_t factor(scratches.obtain(), 16, CORRUPTIBLE); 81 temp = component_t(regs.obtain(), CORRUPTIBLE); 137 if (temp.l && (temp.flags & CORRUPTIBLE)) { 146 // here we know temp is not CORRUPTIBLE 149 fragment.flags |= CORRUPTIBLE; 152 if (!(temp.flags & CORRUPTIBLE)) { 156 temp.flags &= ~CORRUPTIBLE; [all...] |
H A D | texturing.cpp | 186 fragment.setTo( regs.obtain(), 0, 32, CORRUPTIBLE); 212 // non CORRUPTIBLE so that the texture env or blending code 216 fragment.flags &= ~CORRUPTIBLE; 1104 texel.flags |= CORRUPTIBLE; 1177 integer_t texel(locals.obtain(), 32, CORRUPTIBLE); 1240 int t = (texel.flags & CORRUPTIBLE) ? texel.reg : dest.reg; 1270 integer_t texel(locals.obtain(), 32, CORRUPTIBLE); 1271 integer_t factor(locals.obtain(), 32, CORRUPTIBLE); 1286 incomingNorm.flags |= CORRUPTIBLE; 1307 integer_t color(locals.obtain(), 8, CORRUPTIBLE); [all...] |
H A D | GGLAssembler.cpp | 259 pixel.flags &= ~CORRUPTIBLE; 286 pixel.flags |= CORRUPTIBLE; 543 // (so we know for sure fragment is CORRUPTIBLE) 570 if (fragment.flags & CORRUPTIBLE) { 571 fragment.flags &= ~CORRUPTIBLE; 582 fragment.size(), CORRUPTIBLE); 825 if (!(pixel.flags & CORRUPTIBLE)) { 827 pixel.flags |= CORRUPTIBLE; 941 if (!(pixel.flags & CORRUPTIBLE)) { 943 pixel.flags |= CORRUPTIBLE; [all...] |
H A D | GGLAssembler.h | 192 CORRUPTIBLE = 0x0004, enumerator in enum:android::GGLAssembler::__anon418 348 if (!(r.flags & CORRUPTIBLE)) { 350 r.flags |= CORRUPTIBLE;
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H A D | load_store.cpp | 48 if (!(s.flags & CORRUPTIBLE)) { 273 if (s.flags & CORRUPTIBLE) {
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