Searched refs:FIXED (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/opengl/tests/angeles/
H A Ddemo.c66 #define FIXED(value) floatToFixed(value) macro
290 result->normalArray[i] = FIXED(n.x);
291 result->normalArray[i + 1] = FIXED(n.y);
292 result->normalArray[i + 2] = FIXED(n.z);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y);
315 result->vertexArray[currentVertex * 3 + 2] = FIXED(p
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