Searched refs:GGL_CLEAR (Results 1 - 5 of 5) sorted by relevance

/system/core/include/pixelflinger/
H A Dpixelflinger.h140 GGL_CLEAR = 0x1500, // 0 enumerator in enum:GGLNames
/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp818 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR;
832 case GGL_CLEAR: MOV(AL, 0, pixel.reg, imm(0)); break;
962 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR;
963 if (opcode != GGL_CLEAR) {
H A Dtexturing.cpp235 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR;
240 case GGL_CLEAR:
/system/core/libpixelflinger/
H A Dbuffer.cpp231 case GGL_CLEAR: return 0;
H A Dpixelflinger.cpp583 if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) {

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