/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 140 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 295 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 321 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 603 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 591 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0);
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 205 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 409 #define GL_COMPILE_STATUS 0x8B81 macro
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/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 249 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 315 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 281 public static final int GL_COMPILE_STATUS = 0x8B81; field in class:GLES20
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 297 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|