/frameworks/base/libs/hwui/ |
H A D | Stencil.cpp | 54 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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H A D | Program.cpp | 169 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); 170 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
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H A D | SkiaColorFilter.cpp | 60 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
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H A D | SkiaShader.cpp | 162 GL_FALSE, &textureTransform.data[0]); 246 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); 366 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
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H A D | Caches.cpp | 349 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 358 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices);
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H A D | OpenGLRenderer.cpp | 1526 GL_FALSE, &transform.data[0]); 1579 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords); 1583 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords); 1982 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLU.java | 145 * GL_FALSE indicates failure. 168 return GL10.GL_FALSE; 211 * of GL10.GL_FALSE indicates failure. 225 return GL10.GL_FALSE;
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H A D | GLES10.java | 70 public static final int GL_FALSE = 0; field in class:GLES10
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/frameworks/native/opengl/libagl/ |
H A D | TextureObjectManager.cpp | 54 generate_mipmap = GL_FALSE; 55 direct = GL_FALSE; 136 generate_mipmap = GL_FALSE;
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H A D | vertex.cpp | 32 c->cull.enable = GL_FALSE;
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H A D | array.cpp | 443 a->enable = enable ? GL_TRUE : GL_FALSE; 1094 GLboolean smooth = GL_FALSE;
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 263 GLint linkStatus = GL_FALSE; 344 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, 351 glVertexAttribPointer(mTexPosHandle, 2, GL_FLOAT, GL_FALSE, 0, 360 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 120 GLint linkStatus = GL_FALSE; 246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, 272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 120 GLint linkStatus = GL_FALSE; 170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 136 GLint linkStatus = GL_FALSE; 269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 88 GLint linkStatus = GL_FALSE;
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/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 154 GLint linkStatus = GL_FALSE;
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H A D | rsdShader.cpp | 359 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd); 361 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd); 363 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd);
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 797 glUniformMatrix2fv(var, n, GL_FALSE, values); 801 glUniformMatrix3fv(var, n, GL_FALSE, values); 805 glUniformMatrix4fv(var, n, GL_FALSE, values);
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 350 GLint linkStatus = GL_FALSE; 459 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, 490 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); 2346 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); 2362 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
H A D | GL10.java | 68 int GL_FALSE = 0; field in interface:GL10
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 262 GLint linkStatus = GL_FALSE;
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/frameworks/native/opengl/include/GLES/ |
H A D | gl.h | 52 #define GL_FALSE 0 macro
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